Hi everyone!
Greetings for a great 2025 from me!
The year started well and I focused on working some more on my projects for Assetto Corsa. This is just a short article, but I think it's right to keep you updated on what I'm working on.
I'm trying to set up a simpler and better way to create materials for my cars,
and obviously make them more photorealistic while keeping flexibility between the projects.
It's still not pretty straightforward, as ksEditor is not that flexible in configurations when you work on different cars, but if I can find a way to make the materials "more shareable", it would be faster to work on new cars.

Volkswagen T-Cross
I found some issues with the current version and decided to fix them, then increased some polycount in some parts of the car and worked on materials, like glass, plastic (coarse and fine), chrome, aluminum.

Ruffian GT40
This project evolved.
It was just a better interior at first, but then it completely changed.
I should call it version 2, as the model is now based on the CSR2 version of the car, but with many improvements in geometries, some of my textures meshes, and scratch made textures and materials.
I'm not ready to show you how it looks ingame as there are some leftovers to remove, UV Maps to be done for the car paint and better lights, but this is the actual interior .
As you see , the different colors refers to the materials that are being built from the ground up.

I bought a new Blender addon in December to help me with buildings that is called AutoBuilding.
I'm setting up a library of buildings and working on new doors and windows and testing different type of balconies.
Obviously, that's not the result I'm looking into, but it's taking shape.
With this, I will try to create a "Capri Style".