SamuZai
GPoint
GPoint

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Finally! Developers Diary 5.

Hi there!
Sorry for the delay in releasing the next developer diary!

I was in a big rush to finally finish the animation block for the sex scene.
And—miracle!—I finally did it! As of now, the game already has 44 animations, although some of them are just different camera angles.
Still, sometimes even those took a good amount of time to refine. In the previous game, there were only 100 animations total. And the current content is only about 10–15% of the first season.
In the last game, I tried to avoid tricks like changing the camera angle, thinking of them as a sort of artificial way developers stretch the game's runtime.
And to be fair, that often is the case—especially when the angle doesn't even change and only the speed does.
Then the dev adds 3 speeds for every animation and proudly claims in the game description that they have 1000 animations, when in fact it's just 300.

But while working on this one, I remembered how much certain camera operators in regular porn annoy me—sticking the camera where nobody wants it, not showing wide shots, and so on...
So I decided to give the player a bit more control over the scene. Many animations now have 2 or even 3 angles.

In the sex scene, animations will unlock sequentially, and after scrolling through the “dialogue” that corresponds to the current animation, the player will be able to switch to the animations and angles they want to linger on via a special menu.

From the graphical side, I still need to make around 60 static renders, and then the graphical part of the alpha demo will be complete.

Of course, I’ll also need to make about 5–6 additional animations for the Steam promo trailer.
Most likely they won’t even appear in the actual game—they’ll be created purely to catch the viewer’s eye on the Steam page.
After all, it’s time to start gathering wishlists, and I don’t even have a store page up yet.

So yeah, there’s still a ton of work to do before I start putting the build together.
But I hope to make it by July 15th. Can’t say for sure. But I hope. Buuuut... no promises. Still, I’ll try my best...

Any other news?
Not really, for now...

In the next dev diary, I’ll try to include a screencast of how I create an animation—or more precisely, all the test drafts.
Sometimes there are close to a hundred versions of a single animation, and I think it’s actually pretty interesting to watch the evolution from rough draft to finished result, with all the added detail and so on.

Alright, I’ll stop rambling. Time to get back to work so I can bring you that demo sooner.

By the way. If it's not too much trouble, please rate the game on Itch.io. This will boost the game's sales on that platform a bit. You can also subscribe to one of the paid plans here on Patreon to support the project.

https://visualgpoint.itch.io/how-to-lose-virginity

Finally! Developers Diary 5.

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