SamuZai
Najdmie
Najdmie

patreon


Seamly basic blocks.

LINK.

I will start to share my basic blocks, drafted from various books. I made a lot of these but have been reluctant to share them because they have not been organized.

You can download from this link. Only a few have been uploaded, but I'll upload more later. I recommend to download them all because the file size is very small (around 20 KB). Some folders have zprj file so you can start designing straight away.

If you are a designer, you don't want to waste time drafting the basic block. Other than using the block from Clo/MD library, this is another alternative.

If you want to see what the block look like in 3D, download the file named "3D preview". The file is either a picture or a glb file that you can quickly open using Windows 3D viewer (install from microsoft store).


Tips for using seamly2D file (.val or .sm2d files):

- Open the file using seamly2D.  Alternatively you can use Valentina. However, I'm not sure the compatibility between them.  I think seamly is the fork of Valentina. I solely use seamly though. *** update: seamly now use .sm2d file by default***

- When you open the file, make sure to locate the measurement file (.vit or .smis file) that I provided in the same folder.  If you want to use different measurements, edit the current measurements, then save with different name. If the pattern is drafted properly, it will automatically adjust according to the new measurements. However, if the measurement differs too much you may need to reshape the curves and make other adjustments.

- Some folders has the exported dxf files than you can import directly into Clo  (NOTE: you cannot import dxf file into MD yet). Chose the 'add' option instead to the 'open' option.  If you are using default setting, the patterns will be imported with the correct size. Once imported, I recommend to delete all the curves, then reshape them into standard bezier curves. This will make it easier to make further manipulation. In Clo, whenever you change the original dxf pattern outline, the baselines remain. This is very useful to refer to.


A step up from basic block is the "base model". The base model is the enlargement (but sometime reduction) of the basic block to form a specific garment type like jacket, sweater etc. I always include the base model in the garment folder, so that you can play with it to add your own design.

This is just my own workflow though. Those in game dev or animation may use totally different approach. They always want their models to be in T or A pose for rigging. They don't care about measurements or fit.

Seamly basic blocks. Seamly basic blocks.

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