patreon
So, another tip in regard to my last post, doing a cross between the curvature gradient and the mesh normals gives this result, moving particles along edges and creating cool stuff like swirls in flatter areas... :)
Workbench
ぴろ瀬
Tian Kazuki
megasakura
BMBrigand
Croiyan
Benen Karski
JennieFuta
miniribbons
Cirtuus
Ugya
ななとせん@可愛そうはかわいい
cuteflesh
そーし⁂
Meowmaritus
niluviel
CharlotteSketches
nedia
shaunkeaveny
HCZS
iori4kage2
pix butt
That Pup
Jupitarian
goldenmaster
leosaeta
Eduardo R - iOcusRise
YuyaOwl
Celine Alexandra
SumRndmDde
Astrid Anne Rose
Barkwinter
sakimichan
deepsleep
Mr BunBun
Spanky
Ika
アサヒナヒカゲ
The Wonderful Wanderer!!!
crayolakayola97
GAK
mackee
Necrosmos
jacqli
ThatMovieShow
rona
PatientZ
PenBeetle
DomRedSins
H3357T