SamuZai
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Outlands: Announcement Teaser

[Don't read the following until after you've watched the video!]

Yes. I've been working on this for almost 3 months now and I'm glad to be finally announcing it!! I do apologize for the sudden but minor TCOE spoilers, but, I wanted to challenge myself to create an epic game from scratch. And this is the outcome. This game will be 100% coded/modeled/music'd and all the other things by yours truly. But I'll be taking a different approach than previous large projects.

I do grow a bit tired of making big projects in secrecy. So I won't. This will be a project that you guys, my patrons (those pledging to the Fantastic Boy / Best Boy tier and up) will be able to play builds and pieces of the game as they're developed, and additionally be my playtesters! I've never coded a game from literally scratch before, so there will be plenty of bugs you guys will have to help me find! But together we can make some epiccc shit and watch this game come to life! 

Yes, it is already fully playable and has a demo that I've sent around to some insiders for testing, but there is a bit more polish to be done on that before I then send it out to you guys. But I'm working on it! 

I've recently realized that I truly, genuinely have a raw passion for game development, it is just so damn fun! I'm ready to go on this journey together and see where it takes us!

Q&A:

--What about your other projects?
They'll still be worked on as normal!!!

--Weren't you already working on a game? Where's Vacuulus?
Vac is being worked on but it's currently a bit of a backburner project I'm afraid, we've had some issues with the development team and it's sort of set things back. I do really want to get it out though so I'm assessing things and will see where to go from here. Another reason why this new game is being developed lone wolf style. lol

--UwU! What's the gameplay like?
The best way to describe it is -- imagine Bloodborne meets Mirrors Edge. A tough and challenging third person experience that rewards exploration and is just fun to run around in. The combat gameplay will be evasion-heavy, heavily timing based, and a little unforgiving. It will be a game that CAN be played via keyboard, but is by far best experienced with a controller. 

You start with a modest set of Pariyann moves, then unlock more as the game progresses using a skill tree. You start with a basic spear, but then eventually get the SpearBow, a heavy spear with a roped crossbow mechanic, for slaying enemies and overcoming environmental obstacles. (Of course with the majority of demos you guys will be playing, you'll likely have most of this stuff unlocked already)

--An episodic game experience? Wat?!
So after some builds and I get the majority of the gameplay features fully coded, the builds will then be built around chapters of the story, or single levels. Just little tidbits at a time, but that should make for a fun and hopefully timely drizzling of content for all. And then hopefully when development is done, the game can be fully put together and released on Steam as a whole.

--What platforms is this coming to?
Currently I'm just gonna be focused on developing this for Windows PCs, but I'm also looking into doing an Android build too. We'll see! 

--Do I need a good PC?
You need a decent one at least. The game is being developed in the Unity engine, so if you can run other Unity games at ease, this one shouldn't be any different if I can help it. I do take performance seriously and plan on trying to make the graphic settings as flexible as possible.

So excited to finally announce this! I hope you guys are too! It seriously shouldn't be too long until you guys get your hands on the first demo. I'm aiming for 2 weeks-ish?

Video Credits: 

-Voice of woman: Erin "Overshadowed" Tenelle
-Music: The Last Guardian Soundtrack (I usually prefer to go with my own, but this track was literally too perfect for this.)

Outlands: Announcement Teaser

Comments

I really look forward to this. I am very hyped.!!!!!!!!!!! ๐Ÿ˜ƒ

Hoodie

Holy camolee! :O

Feign


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