Hi Everyone!
Hope your week went well! We've got some progress this week in terms of getting audio in!
I did have to deal with a few days downtime at the start of the week due to the AC in my condo breaking down. But I was able to work on the game solidly during most of the work week.
A playable build for this weeks work will also be available.

Please enjoy a 1:40 min Video showcasing the Audio Integration.
Audio Pass 1: This is by no means a completed audio pass. More like the first iteration of it. But we now have audio in the game!
For right now we have:
All SFX and Music has been purchased legally with commercial use agreements.
What we don't have yet is voice acted audio like laughter. Although I'm pleased to announced I have commissioned and paid a professional VO to provide laughter tracks. I'm just waiting on them before I can get them in.
Audio can be turned off at any time by tapping on the Audio Options button at the top right of the screen.
Bug Fixing: I took the less intense tone of this week to audio just spend some time addressing bugs to do with progression and UI control.
I also tweaked some art such as the hand tickling tap sprites and the paint that comes off the paint brush.
During June I got into contact with a Voice Actor and I've commissioned some laughter tracks. My intent is to integrate them into the game. :) What's a tickling game without the sounds of laughter?
Also I'll be preparing a public demo that'll go live on July 1st.
It'll be quite different from the Patreon build in that it only allows playing the first 2 sessions with Tessa before locking further progression and asking for the player to subscribe.
So if you have a friend who was on the fence about the game and wanted to try it. A public demo is coming soon! :D
Thanks everyone! I hope you enjoy the new audio and bug fixes!
- Caroo