Hi everyone. :D
It's been a very productive week over here and I've got some solid progress to show you all on prototyping Prisoner Encounters through video and gifs! So lets get into it!
There's a full 1 minute long video which showcases the Full Prisoner Encounter. Give it a watch from start to end to get a feel of how these encounters play out!
So this week was focused on doing the art and prototyping for a full flow of a prisoner encounter. And I gotta admit I think it came together really nicely!
Each prisoner encounter the player interacts with has a flow of:
Some captured gifs off the main video includes:
The introduction:

Starting the 2nd Puzzle:

Solving the 2nd Puzzle and the Prisoner is free:

While the current example is simple in that there's only two puzzles and at the moment no failure states. This format and flow that I've prototyped can grow in complexity to allow for Prisoner Encounters and situations ranging from the simple to the complex.
So, in terms of realizing the potential of it. I think the prototype is accomplishing its goal!
What do you think? ^^
For the final week of October we'll be going back to Ticklish Tessa with the primary goal of working on Audio. Sound effects in particular.
The VO hasn't come in yet but I have requested it a few times now. I'm a little bit miffed at the VO situation. I believe the VA will deliver, but communication from them has been poor and they've taken their sweet time with it.
I think moving forward I'll need to vet VA's via those they previously worked with.
Cheers!
- Caroo
Mirth
2020-10-24 02:27:01 +0000 UTCepsilon7466Mk2
2020-10-23 22:03:50 +0000 UTC