Hi Everyone!
It's been a pretty productive week and I've got some really fun stuff to show off!
First a mention that the next playable build is due for May 28th. (Next Friday) So I hope you're all looking forward to that!
Lets get into it!
So there's a lot to cover this week! I can say off the bat that all the development progress is viewable via this video:
To summarize what's new from last week:
For the Player Character:
For the Enemy Cultist:
Screenshots:
Here's showing off what happens when the final bit of health is removed from the cultist and they transition to the captive state.

And here's the transition if the player chooses the "Punish" option of what to do with the cultist. Again I'll be redoing the transition effect. It's currently too quick and too ugly.

And here's some fun animated zoom in's of the cultist captured.

And the Cultist Punished.

So overall. A lot of fun progress and the game continues to evolve it's mechanics and dare I say. Become more of a "Game" by the week.
I'll be working next week on polishing what's here and adding as much additional interaction as I can for the upcoming playable demo on May 28th.
So much to do!
I hope you like what you're seeing! :D As always love to hear your thoughts and feedback on the progress!
Cheers!
- Caroo