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caroo
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Weekly Roundup 103 - 29/04/2022 - Level Select Screen + Gameplay Improvements

Hi everyone!

Hope your week has gone well.

Made good progress in getting back into The Bindmancer this week. Lets talk about what I got up to!


1: What's New?

So this week I was a mixture of some off-screen production work (Estimating future tasks and things I need to contract out.) and some solid dev-work on the Bindmancer.

A new build is available for those who want to play it!

To run through what got done this week:




2: What's Next?

For next week I'll be doing a large collection of rough sketches for all the yet-to-be-filled lore entries that are present in the game. One alone of these isn't time consuming but I need to create about 16 of them. Hahah!

Once I get these sketched out I'll be able to contract out these sketches to fellow artists and writers to bring a lot of art quality, written lore, and life to the game!


I hope you all enjoy the new build and thank you so much for your support!

- Caroo

Weekly Roundup 103 - 29/04/2022 - Level Select Screen + Gameplay Improvements

Comments

Ah ok, hey man i look forward to yalls updates. I never was into top down like games but this made it interesting, for more than one reason ofc B)

gavin

Yep a few people are reporting it. I know what the issue is. A logic error with my scripting that needs a fix. I'll put some time into fixing this for the next build :)

Caroo

I'm not sure if its been noted already but there seems to be a bug that happens after the release/capture option for cultist, where if you do it too fast their original model will remain on the tile and never fade away.

gavin

Not too sure yet. There will definitely be more traps to come but it's not a big priority right now.

Caroo

when are new traps being put in by chance? I'm just curious is all not trying to rush.

CorruptNightmare


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