SamuZai
caroo
caroo

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Weekly Roundup 117 - 12/08/2022 - Enemy Slime Art and Animations

Hi Everyone!

This week I have some animated artwork to showcase so lets get into it!


1: What's New?

So the bulk of work for this week was spent on making the refined art assets for the new enemy type; the Slime Monster.

Then those refined assets where exported into Unity, rigged up, and animated.

So the result of that work is that we now have Slime Art Assets where I can change the color of the slime pretty easily:


Although their gameplay functionality isn't complete just yet.


In addition to that I also rigged up and animated the "Enemy Capture" state where a  slime has stunned the Bindmancer and teases her.

Apologies for the darker then usual lighting. I was testing all this out in the debug level which I made darker.

There's still some lighting and animation tweaks to make but for the most part it's looking great!

Another thing being worked on this week was doing some production document work for a developer. I want to keep what their working on a bit of a secret until I can say with confidence his work can be integrated into the build. We'll see where that goes in the next few weeks!


2: What's Next?

For next week there's a bunch of Slime Enemy Logic I need to develop. In particular the logic for how slimes can get the player into the trapped animation state shown above.

With some luck and hard work my intent would be to show you all the unique features of the enemy slime monster next week!

Overall the production for the enemy slime has gone pretty well so far!


Cheers!

- Caroo

Weekly Roundup 117 - 12/08/2022 - Enemy Slime Art and Animations

Comments

It's definitely interesting. I'd like to not be so competitive and let some of those slimes attack the Bindmancer just to watch the animation. Really good, as always.

JuaXen Said

That animation of the Bindmancer getting tickled and teased by the slime is brilliant! Super excited to have an enemy in the game that tickling the main character. The hard part is going to be resisting getting caught every time I see one! Question: You mentioned that you are working how the slimes get the character into the trapped animation state. Does this mean other enemies have a special capture mechanic? I already know the golems do, but do the cultists? And if so, how do you get captured by them? Thanks!

Mirth


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