SamuZai
caroo
caroo

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Weekly Roundup 130 - Year of the Rabbit Animation Pack - Part 2

Hi everyone! Hope your week went well!

I've done some solid work this week for the Year of the Rabbit Animation Pack. Lets get into it:


1: What's New?

So a few things was done over this week for the animation pack!

First off; most of the week was spent shading and polishing up the artwork assets. Adding lighting, colored in-lineart and adding a few extra expressions and assets. 

As with making any animation file I also spent a lot of time on behind the scenes stuffs like asset naming, making sure each component was cleanly made. etc.

Then I got the art assets into Unity and created a new project file. As usual I had to make animator-bones for each of the three characters and rigs them up to the art.

That took about 2 days to do as well, this project has a lot of assets owing to these being 3 characters on screen, which leaves us at the end of this week with all the artwork in the game and ready to be animated:


I spent a short time at the end of Friday working on animating Judy a little to show the back-end work has been done. :D


Like every other animation pack I intend to release it as both a series of gifs as well as an executable file that will allow you to view it all in 60 frames per seccond.


2: What's Next?

So with 95% of artwork assets completed and in unity, next week is going to be dedicated animation time.

I think in total we'll get to somewhere around the 8-10 animations area. We'll see in the end but it should be fun.

My goal is to release it Friday next week.


Hope you're all excited for wiggling bunnies!

Cheers!

Weekly Roundup 130 - Year of the Rabbit Animation Pack - Part 2

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