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Weekly Roundup 142 - Prisoner Exchange and New Bindmancer Peril - Part 1

Hi Everyone,

This week I got started on a new feature that compliments and builds upon a lot of existing design and content. Lets get into it to learn more!


1: What's New?

So this week I got started on a new feature that links together a few existing design systems as well as delivers on some new kink content: Prisoner Exchange

Right now the only way to free prisoners is to engage directly with them and solve an associated puzzle. And for the sake of variety it would be interesting if we could have some prisoners that are freed through the capture and punishment of cultists.

We'll still have plenty of puzzle-solve prisoners. The idea here is to increase gameplay variety of what you encounter in the dungeon!

When you encounter these prisoners, you'll need either capture cultists on the map and placer them into the connected punishment devices.

OR

If you don't want to capture and punish cultists (You want to be a more pure and good Bindmancer) you can instead opt to take on the peril itself and withstand it long enough to overtake and disable the trap through your magic.

This is the art I've done in Photoshop this week for getting the Bindmancer onto the Sybian. I'll be making a few extra peril and bondage assets to ensure some randomized variety.

This new feature also links well together with the new skills and level-up system as two attributes will be used: Cultist Capture Capacity and the Bindmancers Endurance to withstand the peril.

It also gives capturing cultists more utility and reasons to do so in general. So overall I think when this new feature is in-game it'll give you all something new and kinky to witness, as well as more gameplay!


2: What's Next?

Next week will be focused on getting the Bindmancer Heroine peril art into Unity and Animated, as well as coding the logic for entering into and escaping that self inflicted peril.

Let's see what I can get done by the end of next week!


Cheers!

- Caroo

Weekly Roundup 142 - Prisoner Exchange and New Bindmancer Peril - Part 1

Comments

I absolutely love this idea! Feels good to have the chance to use the cultists for freeing prisoners. Would be cool if the cultists could end up in the same kind of ticklish sybian setup as the Bindamancer does in the future.

Mirth

> If you don't want to capture and punish cultists (You want to be a more pure and good Bindmancer) That's what she keeps telling herself, but really she just enjoys being helplessly bound and tickled <3

Name

LOVE this concept, hope to see more stuff like this down the road. I'm curious to see if there will be new types of prisoners, as well as enemies and traps, and more interactions, such as grabs like with the Grabber Slime and Mimic, maybe something special if you get bound by the Golem, etc. I'm not expecting anything too crazy to implement, just more spicy art to enjoy while we play ;3 Somewhat off topic, but will there ever be a use for gold/treasure in/game? So far it's just kind of been there, so I'm curious if there will ever be a way to spend it or some kind of reward for collecting it in-game. Just curious.

Steven Bills

I like how this creates a choice where the player that saves or uses cultists for other things must then take on the curse themselves.

Eclipse_Corp.

That Sybian is great. That kind of exchange tickles my more exotic fancies. Besides a heroine deserves a break. Bouncing on her legs all day.

Sapphire Crook

In the long term. Absolutely plan to have more peril furniture. It's just time intensive to create them XD

Caroo

Beautiful stuff. Will the sybian be the only piece of peril furniture goin' forward?

Von Friday


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