SamuZai
xaero96
xaero96

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Xaero's World Map for 1.14.2 + the new update

Hey!

I'm pretty sure the new update for the world map mod is ready and I even started porting it to 1.14, as you can see in the screenshot :)

I have reworked the auto-discover feature and now singleplayer worlds will always "refresh" directly from the world save (or on initial load). This speeds up initial loading of the generated world a lot and makes it more seamless. 

I have also completely reworked map lighting, which now uses multitexturing instead of multiple differently lit textures for the same area (I know how it sounds but it really isn't the same thing). This speeds up loading from cache (the most frequent type of loading) and reduces memory usage by about 70% (mostly VRAM). It also improves the lighting visually because the map is rendered at the actual world brightness instead of one of the 4 previously used light levels (approximate). 

Texture compression is now also disabled by default and is a new option in the mod settings. No texture compression means prettier maps! 

Oh, and the update also includes bug fixes + fixes compatibility with some mods, for example the Better Portals mod. Hoping to release this to all supported Minecraft versions pretty soon :)

Thank you for your support!

Xaero's World Map for 1.14.2 + the new update

Comments

So I'm basically done but there seems to be a bug in Forge for 1.14 which breaks the mod and I can't find a good enough workaround. It has already been reported and it's a very easy fix, so it should be fixed very soon. I'll probably release the update for older MC versions before 1.14, unless they fix it in the following few days. We'll see.

Xaero


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