Some stuff I learned in Blender:
- Want looping/cycling/repeating noise in your animation? Graph editor is your friend! Check the modifier tab and go nuts.
- Not only is strand primitive rendering not ray-traced, but it also won't have a depth (Z) pass that can be used in compositing. Luckily, there are...
- Material indexes for masking! Masking is a thing! Useful, yes.
The video I'm working on has three scenes, and (of course??) I decided to tackle the most difficult one first. The whole video is a big ol' test of my abilities and time management, yet I stay determined to finish it and find the oddest solutions to a LOT of odd problems.
I now stand in a long line of animators who want to tell flowing cloth and long hair to suck fat wang.