I had the great opportunity to work again with The Griffons Saddlebag on this location. If you don't know them, they make a new magic item every day, but in addition, they create adventure settings every month, and this month is The Wending Wold, a Halfling Village that has been sequestered within a demiplane. I had a lot of fun making this location, as it is coming to the time of year where gardens are in full bloom and the sound of bees is in the air. I think also that this location to provide a great break for any adventuring party and the halflings could provide some great levity for a game.
They were generous enough to share the setting PDF with us so you can check it out! And of course check out The Griffons Saddlebag.
A little bit about the Wending Wold:
"It’s not a place you can intend to find, no—it’s a place that finds you. If you’re here, it’s because the Wold wants you here. It means for you to do something important. For what—or for whom—only you can tell.”
Six hundred years ago, the quiet halfling village of Im Iyrdylin vanished into thin air. What little records remain of that day all tell a similar story: the village simply disappeared in the midst of a human incursion, leaving the invaders baffled and inspiring countless stories. From then on, tales spread of the land being haunted by malevolent spirits, and the region has remained unsettled ever since.
In truth, the halflings of Im Iyrdylin didn’t vanish, but were instead sequestered within a demiplane by the unlikeliest of sorcerers: a young halfling boy by the name of Sanemin. This demiplane is a near-perfect recreation of Im Iyrdylin and its surrounding lands, which its inhabitants now call “the Wending Wold.” Within the Wending Wold, the halflings have lived as immortal beings for over six centuries, never knowing pain, violence, or prejudice. They have forgotten—or, more accurately, been made to forget—their former lives on the Material Plane; theirs is a world of eternal spring, a harvest that never withers, and ale that never stales.
For six hundred years, this tranquil realm has remained undisturbed, hidden from the eyes of mortals. But now, a crisis threatens the Wold: an ancient witch, Geminara, has unearthed the nature of the halflings’ demiplane and taken root in its very heart, corrupting the isolated plane and upsetting its delicate peace. If allowed to live, Geminara will consume everything in her path and create an impenetrable realm of her own wicked creation. The Wending Wold will be extinguished, and any hope of reconnecting Im Iyrdylin and its people to the Material Plane will be lost.
The fate of the Wending Wold hangs on the edge of a knife...
The Wending Wold is a picturesque village trapped in a demiplane of its denizens' own making. Unchanged for centuries, this long-lost halfling home is now forced to ask adventurers like you to come to their aid. Geminara, a hag hell-bent on a personal quest for revenge, is destroying the very fabric of their reality! Can you answer the call, earn the trust of the town's keepers, and save them from this encroaching doom?
What's Included:
17 pages of mystery in a halfling village trapped in time!
Take part in events (and festival games!) to cement your trustworthiness and earn the truth behind the Wending Wold and its citizens!
6 new statblocks, including mandrakes and banshee-like shadows!
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Kathleen
2024-05-18 05:01:53 +0000 UTC