SamuZai
lubricitious
lubricitious

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Corrulla 1.3a - The Tavern

Well, hello there!

Hope you all had a refreshing Easter, or at least a long weekend if you don't celebrate.

As far as content goes, I managed to scram in as much as I could, so I'm a little proud, but I won't let it get to my head, as there's always loads more to do.

Here's the list of changes in detail:

- I mapped out the town in the editor and wrote introductions for all the places. This isn't a thing you will observe directly at first but it helps with future content as the basis is set for all locations and it just needs a close handed copying.

- Which brings up the next point. The tavern is written. With 2 introduction scenes to Bernt your friendly, hearty barman. Speaking of mapping out, the 2 scenes serve as a setup for Bernt's demeanor towards you. You can be dominant or submissive towards someone, but that will make those people respond in an opposite manner after a while. I plan 3 scenes with every character to balance your picks that fit your narrative, and then branch (really just fork 2 ways) their personalities based on your actions, along with assertiveness checks for extra content.

- In the tavern besides Bernt, you may encounter a friendly, up and coming bard. Catch him to sample his music and more. (MC/M sx scene)

- Merry Day attracts all to the tavern so be sure to check it out for any exotic performer. (MC/F voyeurism sx scene)

- Merry Day is also Gisper's deadline for any due tax payments and the time for public shaming. Check the town square to see if anyone was dealt a poor hand this week. (setup scene + MC/F BDSM/stock n pillory sx scene)

- This isn't going to rally anyone probably but I ran all passages past release through a spell check and proof reading. The results are, oh boy, there was a lot to fix.

I'm content with this bi-weeks progress as I fitted in technical stuff as well as content. 

Now the game is in a place where I can comfortable continue adding content scenes, but some framework is still missing. Mainly the weekly schedule system with the tax and all. You know how these games work, I'm not really reinventing the wheel here :P . That is the last essential part of the game systems, because, even if content wise you don't see it yet, full set of transformations, more clothing, more enemies, etc... all are supported. They just need writing and that requires time.

So I'm thinking, relying on past experience, to finish the game mechanics, so content can be built around it, instead of having to worry, if some implementation breaks any past scenes or setups.

Hence the plan for the next two weeks is to setup weekly taxation, along with the scenes (if time allows) that it entails, like paying on time, paying late, figure out how to store debt over time with interest, and "a" or "some" scenes for running out of time.

The other thing I want to work on is the images folder as it is getting heavy. So I'll probably from now on save folders with major updates, so you just have to download the extra bits. This needs figuring out for both you and TFGsite, through Mega uploads, but it shouldn't be too hard to handle

Anyway, for now, that's all folks!

As always, message me if you found anything game breaking!

See you next time!

Corrulla 1.3a - The Tavern

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