SamuZai
D.Nuzzo
D.Nuzzo

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AI Tyre Pit Stop Strategy App v4.7

Assetto Corsa has missed out on races with AI tyre strategies for far too long! This app allows you to define AI tyre pit strategies which really highlights the excitement of: undercuts, overcuts & pitting in general.​

You can customize the following:

UI Images:

Compatibility / Bug Info:

Copyright:

Latest Update Info:

v4.7:

v4.6:

v4.5:

Comments

Great mod, for a future update, can you force the AI to pit if they've got a puncture or too much tyre degradation ?

Adrien

I have a problem with the mod. When I do a race with any (not-formula) car against the AI (with the same car), I have found an issue with AI stops: when the AI have to pit, they wait for 10 seconds before doing the pit stop. So for this reason the total time of the stop (not includin the enter and the exit to/from the pitlane) is 10s much slower, not depending by the track (I tested different tracks). So 10 sec (the wait) + 20 sec (tyre change) = 30 sec. Much slower than me (only 20 sec for the tyre change)! How can i solve this problem?

Diego Romagnoli

Is it possible to set the default pit stop strategy to no pitstops? I changed some of the other default values, but I couldn't figure out how to start with an empty list of pit stops.

Vegard K. Bakken

For a future update, is it possibly to randomise more the AI strategy? Is just that it's predictable when they pitched up because I told them when to pit

RF

Esta pregunta es interesante, como funciona, por ejemplo carrera de 20 vueltas pongo gasolina para 20 vueltas, eligo paradas para neumaticos, o todos los coches van llenos de gasolina y solo cambian ruedas? Gracias

Jose Mendez

I followed the instructions regarding the AI's rejoining the race after a pit stop, as per the README. I encountered three issues that have been recurring for three versions. 1. When the AI ​​enters the pit lane to repair damage, it can get stuck and not restart. 2. A retired AI can suddenly start maneuvering in the pit lane, crashing into walls, or it can rejoin the track. 3. Since version 4.6, there have been fuel management issues. I set a single pit stop in one race. After rejoining, the AI ​​was very low on fuel and was forced to make two pit stops. Many issues have arisen since the damage repair system was implemented. Sometimes the AI ​​rejoins to repair unnecessary damage, and problems often occur. AI stuck in the pits no longer rejoin the race, or AI that, after a crash that requires a retirement, rejoins the track, causing confusion. I don't use any other application other than Pitstop. It would be nice to be able to re-download the more stable builds before the fixes were added, those were very reliable.

Marco Ferrigno

Fuel consumption must be off to make this work properly ?

Sz J

Hi, I tried it with VCR ALPHA 2024, but unfortunately it has problems with Zandvoort 2021, 2023 and Kunos versions; problem is the cars crash against the left barrier of the boxes ... it seems it does not understand where is the left boundary of the pit to exit

seamount64 seamount64

I had some bugs early on but im not sure exactly what caused them. I seem to have no issues on a 20 lap F1 race now. I used Nuzzi's 'Match AI fuel app' to set my fuel to the same as the AI, and ensured AI had max fuel. I think the issues are caused when the AI runs out of fuel because they pit without a known tyre selection. If you have Nuzzi's "AI match fuel" set to match 'your' fuel then that could be a problem.

RF

This still sadly neither fix the pitting over and over bug and also the AI still select the wrong tyre compound, when they stop. Testet on CSP 0.2.9 with 2 Stops in a 300km race

Darky TV

Is it possible to set ai fuel levels such that they pit for fuel at the same time as tyres?

RF

You can already give ai specific setups for different tracks tho

Mael

YESSS THANK YOU!! Also an app to make AI have setups for different tracks would be cool too 😉

dr_matth


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