SamuZai
GratuitousLove
GratuitousLove

patreon


Re:Curse progression

Hey! I wanted to keep you posted on the progress of the latest update.

To start with, I'm feeling good, I've recovered quickly from the COVID and I'm in good shape (I still have a cough but it doesn't stop me from working).

The update is progressing well and should be out on the 31st.

You can now get out of the purely scripted zone and start experimenting with the game loop. So that's where I'm at with what I've done/I want to do.

UI changes: 90% There's just one bug left to fix on this version.

Summoning tab 100%: You can summon demons from this tab to help you expand.

Defense tab: 100% Allows you to build traps to capture enemies attacking your dungeon. 

New scene 100%: Someone has volunteered to test your new trap, she just doesn't know about it yet.

Raid tab: 50% From here you can make repeatable attacks to capture new victims/weaken neighboring villages.

Enemy repeated attacks 0%: I need to find the right scaling for both enemy and troop strength.

Save : 0% Shouldn't be too difficult, though.


If I have any time left:

Cell, to hold your raid victims prisoner while you decide what to do with them.

Heart of dungeon tab: lets you spend mana to upgrade/unlock all sorts of things.


Thank you for your patience, GratuitousLove

Re:Curse progression Re:Curse progression

More Creators