SamuZai
bouquetman
bouquetman

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Marie Rose Leg Up Missionary

I rendered during the day on monday, that's why it came out a little earlier than I said it would.

Tell me what you think. How's the sound? Is the volume okay? I couldn't find a suitable sound for the tattoos and heart pupils lighting up, does any one know something that could work?
I kind of think that me adding sound actually hurt my growth in the long run. All those people that just add sound to animations are way popular than me, so I could've gotten some more exposure if they added sound to my animations. I am thinking of paywalling sound, do you guys think it's a bad idea?

I added 2 bonus pictures - the before and after. I found some cum props recently and decided to use them, they are kinda nice, but only good for still pictures, you can't really animate them without pulling your hair out.

Also added a no vfx version again. No one said anything about the Leona animation, so I am trying it again here. Do, visual affects I add after rendering is done, enhance the animation or not? What do you think? I didn't really go in on visual effects this time, but they are still there.

Anyone want the "heart pupils always on" version?


Marie Rose Leg Up Missionary
Marie Rose Leg Up Missionary
Marie Rose Leg Up Missionary

Comments

Yeah it's not a big difference in this animation, there is some vignetting around the borders, there is a little bit of pink haze and it's more blurry overall. I just didn't add too many effects this time.

bouquetman

About vfx. It was pretty good in the Leona one. As for this one, I looked at both versions side by side but I honestly don't see the difference

Yume

before and after pics are always nice to have

Yume

I actually think in this specific case the noVFX version is slightly better, due to the fact that the animation isn't centered, so some of the action is getting darkened slightly, making it harder to see. As for sound, I don't think the tattoo and pupils needed a sound. The volume is good and it sounds good to me. But if you think adding sound is slowing your growth down in the actual animation department you can always go back to not adding sound, there are plenty of popular animators that don't add sound themselves, release the animation without and then get someone like audiodude to add sound later. Paywalling sound yourself wouldn't be the way to go in though, I don't think, since you'd still be adding sound, so the problem wouldn't be solved. If you started doing sound yourself using outside voicework though that'd be a reason to justify paywalling sound since you'd have expenses yourself adding that sound.

TheSimilier


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