SamuZai
Amepon Kokutou
Amepon Kokutou

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Komi Dialogue Voice Over

I've been working on the dialogue VO for Komi and additional animations for Komi in the classroom. One of the issues I am still debating about is how to interact with Komi in the classroom scene specifically. The initial scene with Roxanne was built in a way where you sat stationary at the dinner table and could not get up and walk around.

When I first came up with the concept for the game it was only going to be this single room and you would have multiple girls all in this one single dinner table scene. (In hindsight I probably should have kept it that way for scope reasons, but we would never have had all the cool various locations if I did)

In the last level with Roxanne I allow the player freedom of movement around her house while you interact with her. However, one major difference is that I don't have vary many things to interact with in her house. In Komi's classroom I want to have many more things to interact with but she is going to be standing in the middle of the classroom. The navmesh makes it a little more difficult with all the desks in the way but I can have her leave the classroom if she gets knocked around too much or your fail the level.

Currently, the unexpected issue I am tackling slowly is her voice over dialogue lines are filled with explicit content. The audio AI platform I am using for her dialogue wont let me generate explicit content text. So I need to get creative with the writing and at times splice them together to get around the filter. Komi's lines are triggering the filter much more so than Charlie or Roxanne.

Finally, I have been doing this while welcoming a new free unpaid intern to my little dev studio, she is a healthy 3500grams now and she pees and poops all over my office and requires my attention every 3 hrs for feeding time! Sheesh these Gen Alpha kids these days! But I'm still developing the game between what little sleep I have managed to get in the past month!

I will post a video with the updated voice over and a few of the new animations just as soon as I wrap up the last bit of Audio for Komi.


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