September Development Report
Added 2022-09-18 17:57:46 +0000 UTC
Hey! A small development report for September.
First, the most interesting changes will be highlighted, and below will be a complete list of changes.
New Territory
A new territory (terrain) has been added. It already has:
- Vegetation: Trees and grass;
- Interactive items: Ore, coal and dead wood;
- Plants and mushrooms;
- Bird nests;
The maximum grass rendering range has also been increased from 120 to 250 for more powerful PCs.;
Bird Nests
Bird nests have been added to the game as interactive items. When searching them, you can find eggs, as well as valuable items, since these are crows' nests, and they love everything shiny :) By the way, you can even cook something from eggs...
Nami's Quest
Added a new quest "Treats for Nami". Where in the course of this quest you have to cook something for Nami, but the catch is that the recipe for which you need to cook is a little wet and the text is hard to read... Also for the quest was added:
- The first underwater plant: Seaweed;
- A new dish of Seaweed;
- The ability to start an act with Nami at any time after completing a quest by Nami or reaching a certain level of relationship;
Spiders?!
A new Hostile Mob has been added to the game: Spider.
Spiders have less damage and health, they also have weaker eyesight by nature and, due to this, a shorter detection range of the player.
But on the other hand, they attack in packs, attack faster and, due to their smaller size and greater maneuverability, it is harder to hit them.
They are also "armed" with poisonous fangs, which you can get after killing.
Full List of Changes
Added
- Added a Database for hostile creatures. This made it possible to reduce the amount of data stored in the save file;
- Added a new game area (terrain);
- Added a bird's nest (interactive object) and an egg (object);
- Added seaweed as a plant and an item;
- Added a quest Treat for Nami;
- A Spider has been added to the game. Also loot when killing: Spider's Fang;
Changed
- Increased brightness at night;
- Subtitles: Implemented writing from one point;
- The design of the "continuation" menu in the act has been slightly changed: After the end of the act (if there is a "Still Hard" perk), the cursor will not be displayed, instead the control is transferred to the keys;
- Increased the maximum value of grass drawing distance from 120 to 250;
- Updated icons of new items (cooked food);
Fixed
- If you press Escape in the main menu when loading, the menu buttons will be shown;
- Identical weapons/armor items disappear if put/taken from the chest;
- In the status of the village in the "blacksmith", the availability of repairs is not updated after passing the quest with tongs;
- Fixed respawn of items already picked up by the player;
- During the act, the Hero's lantern is seen hanging in the air;
- Fixed lamp consumption during the act;
- The collision of the axe is not completely disabled when selecting it;
- Incorrect (excessive) Brynja's breast physics;
- If the character in the dialogue is below the interlocutor's head, then at the end of the dialogue the Hero will lower his gaze to his feet (example of Brynja);
- When the act continues, the order of dynamic cameras is lost;
- Fixed the ability to click dialogue responses while in the pause menu;
- After respawn, the wolf's max health becomes 12, not 6;
- The shadow drawing range was not updated after loading the game if the value was set to 150. The setting worked as if the value was the maximum, not the average;