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The Final Solution

So much has been said about the insect infestation. So many plans drawn up, so many lives lost, so many arguments had... it's time we commit to a solution.


And that's where you come in!


From the beginning of this series I've wanted to make it a bit more interactive, for a named colonist to be more than just a bit of a lark. I want to weave a coherent narrative, yes, but at the same time I want to invite more input from the 'characters' themselves.


The discussion about whether or not to abandon the wailing woods (either by drop-pods, or caravan) to the insects has been going on in the comments of this series for quite some time. And it would be a little dishonest to claim that it's had no effect on my desire to record each new episode. Though don't fret, that sounds much more dramatic than it's meant to, my interest in the series hasn't dropped at all, but rather the stress of expectation for me to wrap up this chapter of the story mounts with each episode. I feel like I need to spend more time recording, leaving more and more footage from the gaming session 'on the cutting room floor' as they say.


From an entirely game-play point of view, I welcome the challenge. I often hear people lament the end of their colony due to the insurmountable challenge of an insect hive run out of control, and I honestly feel it's entirely manageable. Of course, it does slow things down... a lot, let's be honest here. But I certainly think it's a far cry from the guaranteed game-ender that infestations are often made out to be! It may be a little self-indulgent, but I like the idea that I could illustrate ways you can remove a fully developed insect threat, or even turn it into an asset :)


But that's purely from the game-play side of things. In terms of the narrative, it does certainly slow down the game a bit, and by proxy, the story. It's a mini-story in and of itself in a way. So I truly sympathise with those who're more interested in the developing story about the interaction between the colonists, who feel the series took a sudden turn away from the original story and has gotten bogged down in the 'insect' arc xD


So, that's where I'd like to invite the 'cast' (those who supplied the names for our colonists) to put forward their suggestions, how would their character choose to deal with this threat?


1) Abandon the colony; leave this site to the insects and migrate to another location to set up a new outpost.

2) Meet the hive head on, with bullets, blades, and fire, purge every insect until nothing but us remains! (of course, more insects may spawn in the future...)

3) Work to live alongside the insects. Culling the population when necessary, but otherwise making our best efforts to let the hive continue to spawn and thrive... maybe even incorporating them into our own plans for the future!


Please post what you think your character would do below, and for those who haven't had the opportunity to get a character named yet, don't feel you can't take part as well! I'd warmly welcome your thoughts and ideas too, who knows, they might help to influence the character's decisions ;)


But with that all said and done, I hope you're all enjoying the series and look forward to its return as a regular upload to the channel!

The Final Solution

Comments

TLDR: Having an escape plan is something that shouldn't wait until you need it. The colony should be prepared to take what they've learned with them to a new locale... IF a controlled purge of the hiveless doesn't make the bugs dramatically easier to handle. --- LongGame Perhaps, at some point during the discussion, one or more of the colonists might channel their friend, "LongGame" Ren. I imagine one could claim Ren would remind them all that this place has served its purpose. It kept them safe, while they figured out a sustainable method of food production and acquired the tools necessary for survival. "LongGame" would have seen that none of those essentials are unique to this area. With the hiveless constantly digging at the greenhouse and grinding all outside work to a crawl, as well as the other hives mindlessly pulling the mountain down around them, it could be time to take those lessons and friends and continue their journey to find what they're looking for... Be it answers or safety or both. To do otherwise is to fall for the trap of "sunken-cost." At which point someone else could retort that LongGame would also be able to see that one resource they have all come to rely on IS unique (or nearly unique) to this region: The insects themselves. With raiders frequently numbering in double digits, it's quite possible that the overgrown hive is the only reason they are still alive. Hard as that may be to admit for those who've been on the receiving end of oversized mandibles. Right now, the hiveless are a problem but they are a solvable one... and the solution isn't even that far off. Give a selective culling a chance to turn the hives into the best allies the colony ever had. If it doesn't work, nothing's keeping them from leaving the day after. Bloodsparrow is proof that this group doesn't give up on a good thing, just because it's hurt them before. They have to stay for a while longer anyways, while building up the supplies needed for any escape plan. There's so much to gain, and so very little to lose, by putting down the hiveless during that time.

Tim Pollard

I have not had time to form an opinion on how to handle it, but I do think that "Final Solution" is a phrase that has some unpleasant connotations. While it is clear that there is no intended connection, it's possible some people may find that uncomfortable for them. I am very much enjoying the series however!

Periapsys


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