Join us on a magical and mysterious journey down the rabbit hole, as we present to you a fifteen look collection by @hensley.atelier, featuring the models of @oprod_uctions
Clothing Design, @hensley.atelier
Creative Direction & Concept, @dixy3lue
Scenes by, @by.fotoscreenshot
In Collaboration with, @oprod_uctions
All of the Items with Fur are quite heavy. I have lowered the Children settings in the Viewport for easier use, so it will look strange but in the final render it will look more full.
Look 09, Look 11 and Look 12 all have multiple Swatches. To change swatch simply choose the material in the Properties Panel and then in the Shading Tab click an alternate Material Output.

These items are BLENDER ONLY. They will not work in your Sims games. To use them simply append them into the scene where you have your nude sim, then sculpt the garment to better fit your sims body. I normally select the elastic deform tool and make sure the X axis symmetry is turned on. The last step is to assign your sims rig and you are good to go.
There is a slight issue with the Slingback Heels. If you use the Dallas Girl Tip Toe foot mesh there is no problem, however if your sim has been sculpted with a Key Shape that moves your feet from flat, to tip toe, the weights of the shoe have issues recognizing the weights of the foot. You will need to do some minor sculpting once you have posed your sim.
WITH ALL MY SHOES I recommend placing the shoes approximately in line with your foot, and then SCULPT YOUR FOOT TO MATCH THE SHOE. This will be much easier than trying to sculpt the shoe without deforming it too much.
I highly recommend deleting all parts of your sims body mesh that are covered by the clothing. This will prevent clipping and lower the polygon count, which will hopefully speed up render times. ESPECIALLY for the Gloves and Boots, as well as the Tights.
All of the garments are made with custom image textures, however the colors can be easily adjusted by adding a Color Ramp node between the Image Texture Node and the Principal BDSF. Most Looks this month already have a Color Ramp option. Of course feel free to change garments to any color you would like.
These garments are very high poly, itβs the only way to give you the quality you deserve. I recommend working in Solid View and Hiding Particles while placing your sim in blender. This helps reduce lag in the 3D window. That being said, depending on your computer specs they should Render reasonably quickly.
WARNING
Look 15 The Queen of Hearts is EXTREMLY HEAVY! The amount of fabric needed to make this gown as full as possible was insane. I did try to decimate it to make it lighter for you, however the loss of quality was unacceptable for me to feel right about selling it. If you do not have a mild to strong PC i do not recommend using this garment.
I hope you enjoy and donβt forget to tag @hensley.atelier so we can see your photos and share your work!!
There was an issue with two of the menswear meshes. I have fixed them and re uploaded the whole collection. PLEASE DELETE THE OLD VERSION AND DOWNLOAD AGAIN. Thanks to the patron who brought this to my attention. and sorry for the inconvenience.
https://www.mediafire.com/file_premium/83rfnyf9hzhlfqk/Collection_20.zip/file
Kristiniki sims
2024-11-11 21:09:46 +0000 UTCLIMONADA
2024-11-10 19:23:03 +0000 UTC