With the start of the new year we wanted to kick things off with something very different from anything we have done before at the Atelier. Blending Streetwear style with Haute Couture shapes and techniques we present you an all Denim collection. Rips and tears cover each garment allowing you to take high fashion to the streets.
To create the distressed details in Blender I have used a custom Modifier. while it is very cool, it does come with some limitations. Some poses are not very compatible with the modifier, any pose where two parts of the mesh with holes or fraying cross, it may cause the fraying to distort. I recommend using poses with little crossing. you can also slightly adjust the pose or if you are using an All in One Action Strip you can move slightly on the time line and it should fix it.
These items are BLENDER ONLY. They will not work in your Sims games. To use them simply append them into the scene where you have your nude sim, then sculpt the garment to better fit your sims body. I normally select the elastic deform tool and make sure the X axis symmetry is turned on. The last step is to assign your sims rig and you are good to go.
There is a slight issue with the all of my Heels. If you use the Dallas Girl Tip Toe foot mesh there is no problem, however if your sim has been sculpted with a Key Shape that moves your feet from flat, to tip toe, the weights of the shoe have issues recognizing the weights of the foot. You will need to do some minor sculpting once you have posed your sim.
WITH ALL MY SHOES I recommend placing the shoes approximately in line with your foot, and then SCULPT YOUR FOOT TO MATCH THE SHOE. This will be much easier than trying to sculpt the shoe without deforming it too much.
I highly recommend deleting all parts of your sims body mesh that are covered by the clothing. This will prevent clipping and lower the polygon count, which will hopefully speed up render times. ESPECIALLY for the Gloves and Boots, as well as the Tights.
All of the garments are made with custom image textures, however the colors can be easily adjusted by using the Color Ramp node between the Image Texture Node and the Principal BDSF. to keep the depth of the texture make sure you have a darker and a lighter color on the ramp. Of course feel free to change garments to any color you would like.
These garments are very high poly, itβs the only way to give you the quality you deserve. I recommend working in Solid View and Hiding Particles while placing your sim in blender. This helps reduce lag in the 3D window. That being said, depending on your computer specs they should Render reasonably quickly.
I hope you enjoy and donβt forget to tag @hensley.atelier so we can see your photos and share your work!!
https://www.mediafire.com/file_premium/df8tagmg9tfsxcb/Collection_22.zip/file
Mila
2025-01-09 07:10:18 +0000 UTC