APK Downloads Here: https://www.quakevr.com/patreon/
Install instructions: https://trello.com/c/bbJX3lRU/4-install-instructions
Default Controls: https://trello.com/c/OBGulj6m/5-default-controls
Hello Patrons
Another RazeXR update for you (I will get back to the Jedi Knight games very soon, I promise).. this one chunkier than most actually. A number of significant changes in this new build that I hope you'll all enjoy:
* 6DoF weapons!! - Finally here, albeit in sprite form, but aiming is now completely decoupled from look-direction. Significantly more enjoyable and satisfying than face-gun
* VR Crosshair - Aiming with a sprite is a little trickier than having a properly modeled weapon in your hands (hopefully one day that will be possible in Raze), so there's a VR crosshair to help you out. Can be toggled in the VR Options menu
* Multiview Renderer - This should go largely unnoticed as improvements go, but it basically means that rather than recreating the scene twice for every frame, it creates it once and then allows the GPU to render it from two viewpoints, saving on CPU overhead and giving a nice little performance boost (it was fundamental to get Doom 3 running quick enough for example). We would be interested to hear how people find this, you may not even notice a difference (kinda hope not actually)
* Gold-Tier credits - If you are a Gold Tier patron (thank-you!!) you can find your name in the Options -> Team Beef Gold Tier Patrons credits menu.
* vr_units_per_meter - if you really want to tinker with the world scale, you can set this cvar to a value and see what happens, otherwise leave it at zero and it will use the default for the game (Duke = 24, the others = 41)
* Several other fixes etc
So there you go, we know some of you are keen to try this out, so without further ado.. enjoy!
-DrBeef
(image courtesy of StarryAI)
APK Downloads Here: https://www.quakevr.com/patreon/
Adam McCarty 81
2023-02-19 23:55:44 +0000 UTCstoniVR
2023-02-16 18:08:38 +0000 UTC