So, first of all, I'm working on the UE again. I'm testing out managing inventory of hairstyles and various accessories. If possible, I think it would be great.
And the application of the animation that I had been working on. It was quite difficult. The male character is a new character, and many parts of Irina's bone have also changed. So I had to rework the animations that were based on the existing bone. There will be many problematic areas. There are still some issues with getting the timing right. I feel like I learned quite a lot from making this animation.
And I'm testing the Laser sight of the weapon. I thought it would be simple to make, but there are more problems than I thought. It seems like quite a few things need to be understood, including Aim Offset. Anyway, I'll focus on engine work again and continue working.