Development Report 4/23/2020
Added 2020-04-23 16:22:32 +0000 UTCHello everyone!
(Short) Dev report time.
Yeah, with this situation Im being forced to just make short reports.

So, remember the screenshot posted in the past report?

Thats part of a system I already finished implementing, at least its barebones. It was a lot of programming, so decided to take a break from coding and went to work on the new unlockable for Julia.
But wasnt just that, while working in said system, I managed to track down and fix a few unnoticed bugs. One was related with getting items when theyre close to other interact actors in the level (like a door, for example) causing the UI where it shows the item to get, to stay there showing even when Julia wasnt close to said item. Another one was related to being unable to cause damage with knife when the handgun wasnt previously equipped. One affecting the stats, specifically the accuracy, where knife stabs were counted as shots thus affecting (mainly lowering) the accuracy stat. And some others lol
Apart from that, also tweaked a bit some exaggerated blood particle effects, to avoid that stylized effect.
Now, progress on the new hair for Julia: Its almost done, needs a bit of tweaking, mainly in UVs and then send it to UE4.

(Dont pay attention to the colors, theyre just for the ID info)
And now for the new outfit for Julia: well weve made a lot of progress on it, its modeling part is done, its UVs are done (here, a HUGE thanks to MrVersus since he did all the fight with those bitches xD) and its in the process of making textures+materials, after that itll be time for skinning and bring it to UE4.


And this is it for this report. I wish more and better progress for the next report. Lets hope I can make that happen.
Please, make sure to take care and stay safe! <3
See ya in the next report.
- General FAQ - Bioasshard FAQ - Project List - Fantasy Card System - Twitter -
-Meguido
Comments
Hahaha, indeed we need more. But you can take a look at the FAQ, where we address this https://www.patreon.com/posts/bioasshard-faq-v-20756389
Versus X Studio
2020-05-07 16:45:07 +0000 UTCThat's the idea, to have more characters in the game, not just Julia and not just female ones. The straps are left because of how they should react when they break, it's not just like normal clothes, they should "jump out", but more importantly, it's because them UVs are horrible! and it's too hard to create damage masks for them XD (blame Meguido for this, since he just made "automatic-uv" generations to make them faster xD). But yeah, they still need some improvements to avoid clippings and weird things with animations
Versus X Studio
2020-05-07 16:42:44 +0000 UTCThanks!
Versus X Studio
2020-05-07 16:31:17 +0000 UTCSince I didn't (have the time to) play the remake yet, I'm not really sure what's the other costume ^^U. But saw some images of that Jill with the beret outfit from the resident evil 1, is that one you're referring to? If that's the case, there's already an outfit inspired by that one since the version 0.1.XXX that can be unlocked (being a Fox or above Patron for now)
Versus X Studio
2020-05-07 16:31:02 +0000 UTCWe need more beasts/creatures for this game, not just zombies. Also, Regeneradors?
Mister Maggoo
2020-04-28 04:04:56 +0000 UTCId do wish there was a few more character models, or at least some customizations so you can make your own personal touch on character, or mix n' match outfit pieces. Though I am curious as to why the straps from secret outfit and bodysuit are left after damage. They tend to interact weird with the body model, especially when inflated after "infection"
2020-04-26 18:29:40 +0000 UTClittle red dress tight on the butt ;)
Netharius
2020-04-25 20:22:54 +0000 UTCI've always like the little red dress as a costume idea.
2020-04-23 20:56:30 +0000 UTCgood stuff
Bill Duke
2020-04-23 20:08:20 +0000 UTCCan't wait for the next Build! One of the big turnons about "Julia" for me was always her original costume, are you planning to include both costumes that are in the remake, or will it be exclusively this one?
Moloth
2020-04-23 17:41:34 +0000 UTC