Infinite Ward Unit (Harpy Abuse)
Added 2022-01-06 12:46:39 +0000 UTCDecent abuse early on or in a game where you rely on 2-3 creeps tops with one free creep slot left. Shortly - you recall your harpy onto a cliff. Let's put the idea into points:
- Every harpy has 1400/1400 day/night vision. In comparison, an Observer Ward provides 1200/1200. Since you have no obstacles on the cliff being on top of every terrain object you recieve full potential of that vision.
- On some cliffs you can cast Chain Lightning on a neutral camp and side-farm it with that
- Deep "Harpy Wards" can be used to attack couriers that pass by them. Though it means that your Harpy has been detected and will be killed.
- Nobody expects a Harpy on a cliff deep in the jungle at minute 2+.
- The first ever recall of your creep is always random - remember it. I.e by the end of the recall your creep will be randomly teleported atop of the hero, behind or to the sides. Remember where exactly it has been teleported to you.
- The following recalls will go counter-clockwise so if a creep teleported above the hero - the next recall will put it to the left of the hero.
- It doesn't matter which direction your hero is facing. Think of your hero as a cube without face.

Just stay close to the cliff and teleport your creep. I've made a video so you could grasp the idea.
This is the link: https://www.youtube.com/watch?v=y_gvDTNf46k