SamuZai
badnormals
badnormals

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Wave Gradients project file

This is the wave gradients .blend file from the intro of the gradients tutorial.

Very similar setup to the circular gradient one, except the base is not a circle but a subdivided mesh line. The first geometry nodes system adds a wave displacement, and the second one is a nearly identical curve → slice → rounded tube system to the circular gradients. You might ask why it’s necessary to do the wave displacement by creating a curve from the mesh and transferring the position back to the mesh. The reason is that if we want to conveniently use materials from the material tab, the geometry must never be converted—it has to stay a mesh the entire time. For the displacement, we needed the Spline Parameter’s 'Factor' output, which is why this small curve workaround was necessary.


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