SamuZai
MercernaryMage
MercernaryMage

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0.1.19 postpartum

What changed:

Added a drawn image in The Interview

Added grid combat to the intro fight

Added grid combat to Misty Cove

Added grid combat to Cult Raid

Big engine changes


What happened:

This release was pretty transitional.  Lots of behind the scenes work.  I updated Unity, which was 2 years out of date.  I made a level editor to make making grid combat levels much faster.  I cleaned up the transformation code so it's not 2000 lines long.  Character colors are no longer done as a material.  All important stuff that will make future game updates better 


The push to unify combat under the new grid combat system is almost done!  Only the Tin Mines and The Perjury fights remain.  I'm honestly pretty lost on what to do for those Perjury fights.  It turns out, 1v1 fights and fights against scrubs are not super fun in DnD.  So...gotta figure out what to do there.


Kate's song is now in all the spots it should be.


I had very little writing time this sprint :( The Downturn wrap up is going to be a lot bigger than I first thought it would be, I just need to find the time to actually write it all.

Whats next:

Our first combat song missed the deadline to get in by hours.  Combat UI!  It's going to be huge.  



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