I'm back from my Christmas break!
Here's a small update, showing some changes to the character selection screen, which I hadn't touched in a while.
Local multiplayer UI input in Unity is a complete mystery to me, so this whole screen is very hacky; but at least it seems to work, for now!
If I get more of a clue, some time, I can come back and clean this mess up a bit.
And while messing with this screen, I've also decided to add some UI animations, to make it a bit juicier, already – still need some cool poses, for the characters, though!
Tomorrow I hope to put together an "end-of-year review" video and upload it for Patrons, a few days early: It's going to be a collage of WIP videos I've posted on twitter, this year, to show off all of the progress!