Still working on the HUD for the on-screen button mapping: Almost done with this top, though!
To that end, I've been putting together a whole bunch of icons, this weekend, to display different controllers' styles of buttons, as well as some icons for keyboard/mouse controls:

...just furthering my belief, that world peace could be achieved, if only we came together and agreed on a single set of icons to identify buttons on a gamepad.
Edit: Whoops, forgot to add a screenshot of the keyboard controls:

(Funnily enough, Unity recognizes my German keyboard, so it reports the space key's display name as "Leer", heh.)
Look who's been lucky and received their Steam Deck, pretty early! So, of course I was curious to see how well my game would run on this thing.

Turns out, it runs really well!
Getting a nice constant 60 fps and it looks and feels just as nice on the Steam Deck, as it does on my desktop PC.
This makes for a very nice option to experience the game, and is probably one more good reason to also release on Steam, we'll see!
Once I'm done with the current iteration of the HUD, I will move on to a bunch of new topics.
One of the most important ones: Coming up with a name for the game.
I've been working on this for one and a half years, now, but still haven't figured out a good title, which is... very frustrating. I've gone through a lot of different ideas and been trying a few options, but still need to find one I'm really happy with. But I'll soon probably make a dedicated post about this issue, going into more detail!
Apropos details, I'm thinking about working on a few more details for the city, soon. Stuff like extra signage, marquises, maybe trees, and so on. Just some simple little things, as some sort of pallet cleanser!