First things first: If you haven't done so, already, please take some time to answer the game title poll, to help find a good name for the project!
https://freeonlinesurveys.com/s/5emXcXJJ
The current favorite appears to be Pawperty Damage!
I'll give the poll a few more days, before I will post the final results and (hopefully) decide on the final name.
This is something I had planned for a while, and then also came up in feedback from the showcasing at Eurofurence: Give players a few hints, for things that are not self-explanatory.

The goal hint, will be displayed at the begging of every game: Pretty clear instructions!
The way I am designing the game, I really want people to be able to just pick up a controller and get going, immediately; I want this to be a game new people can spontaneously play, i.e. at a convention, small meet-ups, room parties, etc.—so hints will help with this goal, a lot!

The stamina hint will be shown each game, the first time you cannot perform an action because of missing stamina
As you can see in the screenshots, there are only two gameplay hints, currently:
In combination with the on-screen action hints (Punch, Stomp, Eat, etc.) this should already give anyone a very good idea of how to play the game, even if they have picked up the controller for the first time!
The only other thing I can think of, right now, that I still want to give a hint for, are the VIP targets...
And, oh yeah, of course you can disable the hints, in the settings, in case you don't want to see them, anymore!
VIP targets are an important part of the game, because they can give you some juicy bonuses, if you catch them in time!

To help with that, their HUD markers now show two more things:
In the next step, I will make it so that there are 3 different tiers of VIP's (i.e. 1-star to 3-star VIP) which will give different amounts of points: So, a target that spawns far away from a player will be worth a lot more points, because it's going to be harder to score!