SamuZai
Idrelle Games
Idrelle Games

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Wayfarer Alpha Build Version 1.1.2.2 Patch 1.5.2.

Hi friends,

The next alpha build update is here! This is a massive update; in addition to new content, it is also a UI/Gameplay patch, so I highly encourage everyone to check out the patch notes below so you know what’s changed and how it affects your save files.

Because of the addition of the autoname save function and the status effect system, you must either:
1) Start your file over from the beginning of the game. This is recommended if your save file is from the Prologue or the middle of Episode I.
You can proceed with an old save file if you haven’t started Episode II yet, but the autoname system won’t operate correctly until you hit certain passages and the variable triggers. The status effect system also won’t trigger during Episode I if you don’t start over. You will see the notifications if you encounter any buffs/debuffs, but they will not trigger.
OR
2) Start your file from the save prompt between Episode I and Episode II (before the first passage of Episode II loads). You MUST start from this point if you want to play Episode II. If you pick up an old save file from the middle of Episode II, the status effect system will not trigger. Additionally, any MCs with aeda heritage will miss out on an important addition to their ancestry.

What This Update Includes

Please note that while some codex entries trigger in the new material and you will see the notification for them, the actual entry info is still WIP and hasn’t been added to the game.

What You Can Do

Access and Password

The alpha build can be accessed from the link above.

LINK: https://idrellegames.itch.io/wayfarer-alpha-build 

MAY PASSWORD: r6QCvz2Aur4DfFvg. 

❌DO NOT SHARE THIS PASSWORD! ❌

Patch 1.3.2. Notes

UI

Accessibility

Systems

Other

GAMEPLAY

STATUS EFFECTS

Status effects are an extension and replacement of the poison status previously implemented in the game. They temporarily increase or decrease the player’s skill level. There are ten status effects in total—five vitalities (buffs) and five ailments (debuffs). The player can encounter any number of these status effects if they meet certain requirements or pursue specific story paths.

Status effects last until the end of the chapter, with some exceptions. Some ailments can cancel out vitalities (and vice versa). Status effects can also be cancelled by using certain items (such as drinking an antidote to remove the poisoned ailment).  Outside of these exceptions, status effects last for the duration of the chapter.

Vitalities

Ailments

*Dwarves are immune to the poisoned ailment as part of their ancestry bonus. It also takes them longer to become intoxicated than other ancestries.

Patch 1.4 Notes

Bug Fixes

UI Fixes

Other Updates

Patch 1.5 Notes

Bug Fixes

Changes

Patch 1.5.2. Notes

Bug Fixes

Comments

Thank you so much!! I'm glad you found the game. 💕

idrella

Oh wow, I just subscribed to your patreon after finding the game a few days ago, this was the best thing ever to find as the first thing here 😍 Absolutely in love with the game and in awe of all the effort you've put in, the writing, the characters, the gameplay itself - stunning!

Valpuri Erkkilä


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