Wayfarer Alpha Build Version 1.1.2.2 Patch 1.5.2.
Added 2022-01-19 18:03:20 +0000 UTCHi friends,
The next alpha build update is here! This is a massive update; in addition to new content, it is also a UI/Gameplay patch, so I highly encourage everyone to check out the patch notes below so you know what’s changed and how it affects your save files.
Because of the addition of the autoname save function and the status effect system, you must either:
1) Start your file over from the beginning of the game. This is recommended if your save file is from the Prologue or the middle of Episode I.
You can proceed with an old save file if you haven’t started Episode II yet, but the autoname system won’t operate correctly until you hit certain passages and the variable triggers. The status effect system also won’t trigger during Episode I if you don’t start over. You will see the notifications if you encounter any buffs/debuffs, but they will not trigger.
OR
2) Start your file from the save prompt between Episode I and Episode II (before the first passage of Episode II loads). You MUST start from this point if you want to play Episode II. If you pick up an old save file from the middle of Episode II, the status effect system will not trigger. Additionally, any MCs with aeda heritage will miss out on an important addition to their ancestry.
What This Update Includes
- Scenes 2 and 3 (out of 5 total scenes)
- +113,000 words of cumulative new content, bringing Episode II’s total cumulative word count to ~173,000
- The new material's average playthrough is 26,000 words, which means there is a ton of different paths and replayability in this update! (Episode II's total playthrough average is now 49,000 words)
- A major patch that implements new accessibility options, fixes some issues with the settings, and adds the new status effect system
Please note that while some codex entries trigger in the new material and you will see the notification for them, the actual entry info is still WIP and hasn’t been added to the game.
What You Can Do
- Relax in Mahanin Palace
- Have a heart-to-heart with Aeran (or don’t)
- Change your hair and get ready for a gala
- Attend a gala and explore the Mahanin Palace grounds
- Meet several major characters, including faction leaders, political figures, romance options, and a new (future) companion
- Be a flirt (or don’t)
- Get drunk (or don’t)
- See some theatre
- Run away from a cleric (or don’t)
- Give a certain someone a much-needed comeuppance
Access and Password
The alpha build can be accessed from the link above.
LINK: https://idrellegames.itch.io/wayfarer-alpha-build
MAY PASSWORD: r6QCvz2Aur4DfFvg.
❌DO NOT SHARE THIS PASSWORD! ❌
Patch 1.3.2. Notes
UI
Accessibility
- Added OpenDyslexic as a font choice
- Added sans-serif headers and titles when a sans-serif font is selected
- Added a line-height option (1.0, 2.0, and 2.5; the default is 1.5)
- Added a justified text toggle. Turning the toggle off will make the text left-aligned.
Systems
- Fixed an issue with the settings. All settings will now be remembered between playthrough sessions and restarts.
- Added an autoname function. When enabled, this will prefill the browser save slots with the player character’s name, current chapter, and current location. If you want to name your own saves, toggle this setting off. If you are playing on the itch.io app, you must leave this setting enabled in order to use browser saves.
- The interactive map will now toggle on and off without having to refresh the page
- The records will now toggle on and off without having to refresh the page
Other
- Updated light mode appearance (adjusted colours, etc)
- Updated some image assets used during character creation
- “Chapters” are now “Episodes”.
- Fixed capitalization consistency (melusine and aeda are now not capitalized to match human, dwarf, and elf)
- Fixed an issue with the click to proceed arrow where it failed to show if the icon font failed to load, preventing the player from proceeding with the game. The arrow is now a Unicode and will always appear.
GAMEPLAY
- Minor spelling/grammar fixes
- Fixed some dead-end passages
- Adjusted some tutorial popups and removed others
- Removed the RNG based on health status system for level ups. If the player is at full health at the end of an episode, they will receive 3 skill points during their level up. If the player is recovering, healing, or injured, they will receive 2 skill points.
- Added a status effect system.
STATUS EFFECTS
Status effects are an extension and replacement of the poison status previously implemented in the game. They temporarily increase or decrease the player’s skill level. There are ten status effects in total—five vitalities (buffs) and five ailments (debuffs). The player can encounter any number of these status effects if they meet certain requirements or pursue specific story paths.
Status effects last until the end of the chapter, with some exceptions. Some ailments can cancel out vitalities (and vice versa). Status effects can also be cancelled by using certain items (such as drinking an antidote to remove the poisoned ailment). Outside of these exceptions, status effects last for the duration of the chapter.
Vitalities
- Contented: +2 to all skills
- Tenacious: +2 to strength, +2 to agility
- Confident: +2 to strength, +2 to persuasion
- Rested: +2 to agility, +2 to perception
- Focused: +2 to perception, +2 to persuasion
Ailments
- Poisoned: -2 to all skills*
- Intoxicated: -2 to agility, -2 to perception*
- Debilitated: -2 to strength, -2 to agility
- Hungover: -2 to perception, -2 to persuasion
- Fatigued: -2 to strength, -2 to persuasion
*Dwarves are immune to the poisoned ailment as part of their ancestry bonus. It also takes them longer to become intoxicated than other ancestries.
Patch 1.4 Notes
Bug Fixes
- Fixed grammar, typos, and HTML tag errors
- Fixed some continuity flags for the gala
UI Fixes
- Removed tutorial popups completely. The player will not longer be disrupted by tutorials when playing; they will have to manually check tutorials available through the game menu.
- Interactive map toggle fixed so that the highlighted areas also toggle on and off without the need for a refresh
- Additional small fixes to the UI settings for line height, fonts, etc.
Other Updates
- New Wayfarer sigil and logo has been added to the game! More on that in the next progress report. 💗
Patch 1.5 Notes
Bug Fixes
- Fixed all bugs/typos currently reported in the bug-report channel on Discord
Changes
- Changed the way Aeran's argument flag works during the scene in the apartment for high approval playthroughs (high approval here meaning over 40). Instead of a true/false variable, it is now on an invisible counter. If the counter rises too high (watch for disapproval notifications), he will leave the MC in the apartment before the party.
Patch 1.5.2. Notes
Bug Fixes
- Fixed inventory duplication bug in Lars Drakehand's scene in the Cove in Episode 1, Route A
- Fixed continuity error in Aegineta's scene on Episode 1, Route B
Comments
Thank you so much!! I'm glad you found the game. 💕
idrella
2022-01-19 23:01:18 +0000 UTCOh wow, I just subscribed to your patreon after finding the game a few days ago, this was the best thing ever to find as the first thing here 😍 Absolutely in love with the game and in awe of all the effort you've put in, the writing, the characters, the gameplay itself - stunning!
Valpuri Erkkilä
2022-01-19 18:46:54 +0000 UTC