SamuZai
SavageGunderson
SavageGunderson

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first deep dive into working with human models

my first *real* deep dive was actually on a 2019 price model, for obbi (they are a NSFW content creator) as I wanted to help people dip their feet into blender. 

I also had taken a gander at Soap's head and always wondered how cod got such nice face animations.... and now i know because of how high poly soap's damn head is and the number of bones.... *weeping*

I also first started playing around with subsurface scattering on price's model, as seen by his glowing nose uwu apparently the vanilla subsurface scattering textures only make the ears be affected and not the nose? thought that was strange.

I have also been helping on and off with making their own Ghost model, and found out there is an *extremely rare* multires bug that can permanently fuck geometry to making it continuously stretch into oblivion.

so... make fifty backups of your sculpt work is what i learned from that bullshit.

first deep dive into working with human models first deep dive into working with human models first deep dive into working with human models first deep dive into working with human models first deep dive into working with human models first deep dive into working with human models first deep dive into working with human models first deep dive into working with human models first deep dive into working with human models

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