SamuZai
masterkyodai
masterkyodai

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Hard work can be invisible

Well - sometimes you also gotta work on something you don't like. For me that's still the many menus and the logic behind them.  Settings menu, sub menus for resolution, gfx quality, Brightness, sound, tutorials and such. Also functions to switch a menu from a menu, so from settings menu you can get into the graphics menu and then to the resolution menu and back. Sounds simple, but such stuff is eating quite some time when implementing it the first time. I do miss simple 2D menus. :) Originally i tried to make a laptop where you change these settings - very immersive but also too much work, so for now i postponed that so i can get some results soon. I also tried to make a flexible modular menu, but it was also too complicated and too much work. So to be able to present some results this week i decided we'll go the easy way now. Also started some basic foundation for the tutorial mode.

On the bright side I've been working on loads of new animations which i haven't implemented yet.

So after all - not enough for a new built. Hopefully tomorrow.


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