Storyboards from the Mashed video I've been working on!
For this part, Mashed wanted a little comical montage sequence. I actually noticed these montages became a trend in my Mashed videos (Last Life and Floweratouille might be the only ones with zero montages) so I've been trying to steer away from relying on them. I couldn't avoid it this time, it seems.
Progress continues on these storyboards, even though one of the files I had started working on mysteriously disappeared. It's only a day's worth of work I lost, but I'm still too stung about it to redo that particular scene. It was precisely as I started having to draw and design several of these Sonics per scene that this decided to happen, wouldn't you know it? Ah, well.
One piece of trivia pertaining to this sequence I should divulge. In the part where they're all drilling into the ground, Ben (Mashed producer) thought of a bit where the Sonics dig to hell, get freaked out, then fill the hole back in. I don't think that's making it into the final cut, but it might, if they're more adamant about it.
I was against its inclusion because, honestly, it didn't make much sense to me, given the setting. If you watched Sonic's Last Life, you know there's this endless dark expanse that the Extra Lives are trapped inside. I just felt like, if they discovered they could dig to a new location, they'd probably investigate it further? And, if they didn't, I feel there would be too many people in the audience questioning why it wouldn't be explored.
That's a big thing with this story. This is probably the most an audience has been invested in something I've done from a worldbuilding sense, or the most there's been a sense of mystery to piece together, so I'm hesitant to include aspects that I'm not interested in exploring further than it existing for the sake of a joke. There have been a few moments like that in the writing process, where the producers want to include something funny that I've worried breaks the logic of the story too heavily. That's part of why this has taken so much time to develop, compared to all the other work I've done with Mashed.