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πŸ‘ WingmanDraws πŸ‘

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Magic Physics Bone And Balloons! [VRChat]

πŸ”΄Ever thought your Physbones could use a bit more realistic movement or jiggle? Then Magic Physics Bone is for you!πŸ”΅

The Magic Physics Bone is a light weight Physbone prefab for avatars! Designed to enhance any* existing Physbone setup to give your bones just a bit more realistic and hefty movement!

*This system is incompatible with any setup that uses MarshmallowPB!

- 🍈 Magic Physics Bone Features 🍈 -

- INSTALL -

- Requirements -

- Licensing and Terms of use -

- Contact -

If you have any other questions, issues, or suggestions feel free to contact me on my discord or via DM's!


Trash Bin Discord
MagicPhysicsBone.unitypackage

-----MAGIC PHYSICS BONE----

Thank you for downloading the MPB prefab! This system is designed to enhanse any existing breast physbone setup to give it more weight and natural movement!

(Note, this system is incompatible with any setup involving MarshmalloPB)

Install:


Video:

MPBTutorial(1080p).mp4
  1. Locate your WingmanDraws/MagicPhysicsBone folder.

  2. Inside your avatar's hierarchy expand your armature and locate your breast or breast root bones.

  3. Drag the "MagicPhysicsBone" Prefab inside your scene then onto the avatar.

  4. Drag the prefab onto the "Chest" bone and position it in a way that vaguely aligns with the breasts (NOTE: Do not rotate the bone for best results!)

  5. Click on each breast bone or root bone and within the Inspector add a "VRC Position Constraint" component.

  6. Expand the "MagicPhysicsBone" prefab. You should now see the gameobject called "MPB-Target"

  7. Under each constraint you added, drag the "MPB-Target" into the "Source" and click the big "Activate" button at the top.

  8. You're done! The prefab is installed and your breasts will now have a more natural style of movement!

SPECIAL NOTES:

If you would like to edit the physics, the key properties on the physbone within the prefab are:

- Pull: This determines how fast the bone will reset when moved!

- Spring: This determines how "Bouncy" the bone is when resetting.

- Max Angle: If you would like the bone to also have more horizontal movement, increase this!

- Max Stretch: This will allow the breasts to go lower when increased. This and Pull will be your main adjustments!

- Max Squish: This is how far up the breasts can go! Reduce this if they are going to high!

---- BALLOONS ----

(While not required, for best results, use the latest version of Poiyomi)

Want to install the balloons? This is how!

  1. Locate your WingmanDraws/MagicPhysicsBone folder.

  2. Inside your avatar's hierarchy expand your armature and locate your chest bone.

  3. Drag the "MagicPhysicsBoneBalloons" Prefab inside your scene then onto the avatar.

  4. Drag the prefab onto the "Chest" bone and position it to taste.

  5. Adjust the "StrapAdjust" bones to align the straps to your model

  6. Adjust all physbones to liking!

  7. Merge your current FX layer with the provided BalloonFX controller using AV3 manager

  8. Also merge the parameters included within the (Param) file as well as check your WD settings to match your avatar!

  9. Create a submenu inside your Avatar menus and use the included (Menu) file!

Magic Physics Bone And Balloons! [VRChat]

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