SamuZai
YandereDev
YandereDev

patreon


2017 Transparency

In 2016 and 2017, I wrote blog posts titled "Transparency" to provide information about how the Patreon money had been spent in the past, and how I planned to spend it in the future. Now that we're at the beginning of a new year, I think it's appropriate to create another "Transparency Post".

As you know, my personal monthly salary is capped at $3,500, and any surplus goes towards the game's budget. By January 2017, I had raised a surplus of $24,725.30 and spent a total of $17,500 compensating volunteers for their help, leaving us with a surplus of $7,225.30. Instead of immediately putting the money towards a specific purpose, it was determined that I would simply store the money until there was a good opportunity to use it for the betterment of Yandere Simulator.

Here is how much money was raised over the course of 2017:

$58,839.67 in total. Every month, $3,500 of that money went to me, leaving us with a surplus of $16,839.67.

In 2016, seven different volunteers asked to be compensated. In 2017, only three volunteers asked for compensation. (Aliases will be used instead of real names.) 

In 2016, $17,500 was used to compensate volunteers. In 2017, only $1,862 was spent on compensation. That's a pretty significant difference! The primary reason for this is that there were far less volunteers this time around.

If we subtract $1,862 from $17,500 and then add the $7,225.30 from last year, then our current surplus is at $22,863.30.

So, we've got $22,863.30 that we can put towards the game's development. How are we going to use this money? First, I think I should address the words on the side of my Patreon page. Let's take a look at the description of the $4,000 goal:

"Yandere Simulator relies on help from volunteers. If I reach this goal, I could pay a professional-level volunteer $500 per month to provide me with more assistance."

The $4,500 and $5,000 goals have similar wording; I imply that each $500 milestone puts another professional-level volunteer on the project. However, $500 per month is nowhere near the amount of money needed to pay a professional's salary. So, what's the explanation?

In 2015, I accepted assistance from a 3D modeler who was between jobs. He provided me with phenomenal work, and quickly proved himself to be invaluable to the project. Eventually, he said that he wanted to go looking for a job, but could be persuaded to stick around on the Yandere Sim project for $500 a month. I agreed to his terms, and began paying him $500 per month. I figured that there would be more professional-quality volunteers in his exact position; wishing to help out, but in need of minimal compensation. The $4,000 / $4,500 / $5,000 goals were created with this in mind.

However, to this day, that one modeler has remained the only person in such a position. It's simply not common for someone to say, "Hey, I'm between jobs, but I'll stick around on your project for $500 per month." Either someone wants to volunteer for free with zero expectation of any compensation whatsoever, or someone wants a full-time employee's wage. There's no middle ground.

As a result, we're in a position where we've got a surplus of $22,863.30 that is intended to go towards "$500 per month" volunteers, but that type of volunteer simply doesn't exist, and only three people even asked for compensation over the course of the entire year. The Patreon money simply isn't being spent the way that the text on this page describes...in fact, the majority of the Patreon money simply isn't being spent at all.

I can predict what you're thinking:

$500 isn't enough to pay a professional for a month, but with $22,863.30, you can definitely hire a full-time professional programmer to assist you for multiple months! Why don't you do that?

For a long time, I was extremely reluctant to consider the possibility of bringing another programmer onboard the project. I didn't want to risk losing weeks or months of my time teaching someone how the systems work, how to modify various aspects of the game, where important files are located, etc. I didn't want to risk "merge conflicts" that occur when two programmers modify the same script and then have to resolve conflicting code. I didn't want to risk the programmer modifying my code in ways that make it alien and foreign to me, impeding my ability to make progress on the game. I didn't want to risk losing time waiting for a programmer to fix a bug he had caused. I didn't want to risk being forced into a situation where I'm reliant on the assistance of someone whose personality is difficult to tolerate. I didn't want to risk all of the other annoying headaches that come from working alongside a programmer instead of just working solo.

In 2017, I actually did work alongside another programmer for about 5 months. And, tragically, all of the fears described above became a reality. The programmer made a small number of meaningful improvements to the game, but overall, the majority of the work he did was to go over my code and re-write it without actually improving the game's performance. For example, changing (foo == false) to (!foo). Busywork that had no actual impact on the game.

The primary reason that he was doing busywork instead of significant work is because, in order to make really meaningful improvements and optimizations to the game, a large number of systems would need to be entirely re-written from scratch. Gutting the game's code and then putting it back together again would be a very time-consuming process (several months, at least); during this period of time, I wouldn't be able to put out any new builds of the game or release any video updates, because most of the game's systems wouldn't be operational until the overhaul was complete. I'm not willing to put the game into that kind of state at this point in time, so his hands were kind of tied, and there was very little he could actually do.

(Think of it like replacing a car's engine. You can't do it in the middle of a road trip while the car is running. You need to pull over to the side of the road, turn the car off, do the necessary work, and then get back on the road again.)

In short, there's no way that a programmer can make significant improvements to the game unless we completely pause development for several months while the game is taken apart and put back together again, during which you'd get no videos, no new builds, and no updates. I think that right now would be an absolutely terrible time to stop updating the game for several months; the fanbase is very, very eager to see significant progress, and ceasing to update the game at this point in time would severely anger a lot of people.

If you're looking for a bullet-point list:

Once the game graduates from "debug sandbox" to "official demo", that's when we'll do a crowd-funding campaign. Once the game's budget has been secured, that's when I will be in a position where I won't be worried about pausing updates for several months while working together with a professional programmer (or two, or three) to take the game apart and put it back together again.

If you're looking for a summary: At this stage, money and volunteers won't speed up the development of the game; the only thing that will get us closer to the finish line is me, working solo, going down the checklist of features necessary to transition from "debug sandbox" to "official demo".

After hearing that, I have a feeling I know what you're thinking:

Money won't help? Then why should I support your Patreon?

I understand that this blog post probably won't make you feel like your money is making a big difference towards the game's development. This is not the type of blog post that a dude on Patreon will usually make. I fully acknowledge that some people might pull their support as a result of this blog post, but I'm telling you all of this information anyway. Why? Because I'm committed to honesty, and - like it says in the title of this blog post - transparency. With that said, please allow me to encourage you to look at this from an optimistic perspective:

In a previous "Transparency" post, I mentioned that the surplus of money we raise through Patreon is money we don't have to ask for once we're doing a crowdfunding campaign. For example: If I need a budget of $100,000 to make the game, and we raise a surplus of $22,000 on Patreon, that means that I only need to ask for $78,000 when I do the crowdfunding campaign. This increases the chance of the crowdfunding campaign succeeding.

In short, even if your money doesn't have an immediate effect on the game's development speed, it still goes towards the budget that the game will eventually need once we enter the next phase of the game's development. You're not paying for an immediate result, you're making a long-term investment.

Of course, if you're thinking, "Wait! There are other ways to use that money to benefit Yandere Sim, besides spending it on volunteers or hording it for the crowdfunding campaign!" then you are absolutely 100% welcome to share your thoughts below!

So now what?

Before I wrap up this blog post, there are a set of questions I'd like to ask you, my Patrons:

1. When there are long gaps of time between significant updates, do you feel like your money is going to waste?

2. When you pledge to my Patreon, what do you want in return? For me to work harder and faster? Or something else?

3. My worst fear is for people to feel that the money they are pledging to me has been "squandered" or "wasted". What would make you feel this way?

4. How do you feel about the situation described above? Are you upset or disappointed that the $22.8k surplus isn't being put to an immediate use? Or are you okay with me simply saving the money until the right opportunity to use it?

5. Considering the above information, do you believe that the goals on the side of the page are misleading? Do you believe that the goals be reworded or removed? Do you have suggestions for new goals? (EDIT: I updated the text on the side of the page in accordance with patron feedback below.)

I'm a little nervous about how this blog post will be received, because I know that it's possible to interpret all of the above information in a very pessimistic way, but I'm still looking forward to reading your responses.

Thank you very much for supporting the development of Yandere Simulator!

Comments

I'm happy with you saving the money till you feel it's right to spend it also I'd rather you work hard and slow and efficiently then fast and half assed and non efficient and also I trust you with Yandere simulator and I will continue to try and support you I've been with this game since I was 14 I'm 17 now and I'm excited I hope it gets a 2021 release or 2020 so yeah keep doing you Yanderedev!😊

David Karl jack marsters Poa

i would rather you wait to put the money to good use. no, i dont feel like its being wasted. the reason im funding is because i genuinely want this game to become a reality by someone who really cares. (which would be you.) also, have a good day :)

Nicole Elric

Thanks for your feedback, and also for your support! Also, nice Kiki's Delivery Service avatar! :D

YandereDev

Hi, I'm looking forward about this game since 2016, but now I have a stable job and I can support this game and support you with this small amount of money and big amount of appreciation. 1. I'm visiting your page every day and it is a mini-prize if I found a new post/video about this game. Its ok for me if they comming 1-2 time per mounth. In case of big gaps between videos - still ok for me. I'm not rushing a new viedeos every 1th and 15th day of month. 2. Maybe some cool stuffs? :D I dunno what I realy want, but first of all I want to support your ambition of creating this game. 3. Your distinguishing feature is your feedback to isual users and patrons. If you lose this cool thing, it may me make feel that I throw my money in a bucket. 4. I have not much expirience to manage gameDev or something else. I can't give you an advice how to manage moneys properly in this area (e.g. 28.3k$). If you think that it is a good idea to save a money on the future, I'm accepting your vision. 5. All goals are fine.

I've been following this project for a few years now, and I've got to say its come a very long way. YandereDev is easily the most devoted developer I've ever seen, and takes his work and his public relations more seriously than most major producers do today. As for the money, I should only hope that it is in a bank account accruing interest, since there is no immediate need for it. Spending money unnecessarily would simply be asinine.

DuckNamedVeld

i couldnt help reading this with his voice.

1. I spend money on stupid stuff all the time. This is not one of those times. I want to show my support anyway I can even if it is a small amount. 2. For you to able to work comfortably. The occasional update is fine with me. 3. If the game ended up not being completed, I'd be really disappointed. 4. Game development is something I don't know a lot about. However it definitely seems like an area where saving money would be a good idea. 5. As long as it's honest. I think people will respond to that. I can't imagine all the stress must you have, but for better or worse I'll back you up.

Vellace

Personally, I have faith in your ability to manage the project the way you feel best. As such, I'll answer your questions in order: 1. Not really. To be frank, I actually only rarely check Patreon for updates for game dev projects and the like I support exactly because I know they are "marathons rather than sprints". I have confidence my money is being used in a way that betters the game, and I will see it eventually. 2. For me, Patreon is...well, patronage. So the only thing I want you to do is work at a pace that is healthy for you. Not necessarily harder, but a pace that can be sustained without breaking you or compromising the game. Essentially I'm paying you to make something. How and when you make that something is more flexible. 3. If the game doesn't get made at all, or is of low quality. Furthermore, I would get worried if you didn't give us any kind of update for a significant amount of time. But so far, you're the most on the ball for this, so I wouldn't worry about that at this time. 4. Like I said earlier. The money should be used in the way you feel betters the project. Saving can be as important as spending in some instances. 5. I think they should be updated to reflect the reality of the situation, but you certainly need not apologize for it. Overall, although the information you gave could be interpreted in a pessimistic way, the fact you informed us openly about it has turned it to a net positive for me. If you're willing to inform us about hangups in the progress and concerns you have about policies, then I feel more confident that the game is in responsible hands. Keep it up. I'll be here for the long haul.

Quacky

hello yanderedev I have a proposal to finish the game could be good after senpai tells Yandere that if he accepts his love they become boyfriends, the school ends each student meets his true love, also rivals, makes his wedding and then all They have a son but senpai and yandere's daughter also suffers from the same illness as her mother, but the only feeling they feel is love, all the protagonists of the game have a child in the end. If you do not accept my proposal I will understand it, but you agree to write me in a gmail thanks for reading I hope your answer

I might have just pledged, but my reasoning for pledging isn't because I want to see progress right now. I pledged because I believe in you and all of the things you can do. 1$ isn't that much, so I can of course continue regardless! You need to live too and on top of that maybe you could find another productive use for that money. I just love Yandere simulator. Even if my money doesn't go towards the game itself, I hope that someday it helps the developer!

Also, if you ever need volunteers. For like voice acting. Or anything like that. Please feel free to reach out. I myself wouldn't mind doing some voice acting for your game myself. Even free. You wouldn't have to pay me for it. Just remember we're here because we believe in this game. And we believe in you. Just do what you gotta do to get this game where it needs to go. :)

Gomen Son

To sum up all those questions. Here's what I think. The money we send you is to help fund-raise this project. To get it off the ground. I don't feel like our money's being wasted. You show us updates and things as you can. And we appreciate all that. We just want to see this game be finished. :) And we'll help in anyway we can. :)

Gomen Son

1. No. I happen to know that there is an incredible amount of work that goes on behind the scenes. A lack of updates doesn't mean anything other than you have your hands full. 2. I want you to take care of yourself! 3. If you just stopped and ran away. I don't believe that you're the kind of person that would do that. 4. Saving money is good. If it cannot be used for the purpose it was given, then putting it to one side until it makes another part of the overall aim easier is already the best thing to do. 5. You've already resolved this, and I think it works.

I have only recently become a Patreon but have been following the game since mid 2015 1. No. But it's nice the see a blog post or tweet to see that there is some progress happenning, even if it's behind the scenes things which don't have an obvious impact. 2. I want the game to be in the best state it can be before the crowd funding 3. If the game never shipped/was abandoned 4. I am ok with it being saved, I would prefer the money be used before the crowd funding campaign but, if there is nothing suitable.. saving it for the crowd funding budget is better than spending for the sake of spending it 5. The updated goals are fine

SevenLies

I've just recently been trying out the game after it came to my attention and wow, I have to admit you have struggled, but brought out something great in the end! Keep up the good work! I'd love to support you, but for the moment I'll keep an eye on you until I start working again and get focused on my own life too.

Aron Marczylo

I think you're doing fine. Whatever you gotta do, you gotta do.

Ava Leanne Berman

1. No, I know things take time~ 2. I want you to work at a pace your comfortable with and not have to worry about money~ 3. If the project was abandoned~ 4. I'd rather you save the money until its needed~ 5. I'm late to this and you have already updated the info on the left side of the page~ I agree with the change

Well you are rebuilding from the bottom up but it will help the game overall. Many of the in game animations seem to be handed. You could use it for the in game video's you might be looking to add to the game. Or just save it. The money is going towards the game or game marketing that really what is important. The only thing I really think that you should start you kickstarter, or kickfinisher(as how it is better used), As soon as your code is all ready and updated. With a small demo if you really want. Partly because that be the best time to assemble an team you need to finish the game.

The code is definitely more optimized now than it was before, but a lot of work still remains to be done.

YandereDev

1. i assume you will post a bigger update soon which is usually what happens. 2. for you to stop worrying about us and realize your vision for this game. 3.if you disappeared. 4. whatever you think is best. 5.it does seem that way to me, although i'm not sure what else you could put there. Also im a bit confued. I thought you already optimised the code.

jasmen Prill

I'm not a Patron, but I would like to suggest something. Why not save this money for the future and use it for the advertisement when the game is done? Regarding the programmer: it might be a good idea to consider making Yandere Sim open source sometime in the future. So people might explore and enhance the source code and, maybe somebody will come with significant improvements to the game performance. Maybe, you will even find a good programmer who will actually help with the game.

Karp Paul

Stay strong Yandere-Dev, you have our support!

Arty

1. When there are long gaps of time between significant updates, do you feel like your money is going to waste? Of course I don't. You've gone above and beyond in showing that you are good at keeping your word and that the development process isn't as easy or consistent as one might think. You've proven how hard you work on this game, and to that, I admire your dedication. If it takes a while to add new features, especially with the game getting that much closer to becoming an 'official demo', then I'll be as patient as one can be. 2. When you pledge to my Patreon, what do you want in return? For me to work harder and faster? Or something else? Honestly, there's nothing in particular that I really expect in return. Just helping an amazing and awesome game developer is good enough for me. Even when I pledged, I knew that giving you more money wasn't going to magically speed up the development. I suppose you could just call it a conscience thing, feeling better knowing that I'm showing support to a project I have faith in. 3. My worst fear is for people to feel that the money they are pledging to me has been "squandered" or "wasted". What would make you feel this way? At this point, the only thing that would make me feel like I've wasted my money is if the game was officially cancelled/put on hold with no updates. As stated before, I can be patient during a period of time with no new builds, but only because of your ability to keep us in the loop of what's going on. Even if you were to give a simple "just adding small details like this and that", that's still good enough for me because it shows that the game is still being actively worked on. 4. How do you feel about the situation described above? Are you upset or disappointed that the $22.8k surplus isn't being put to an immediate use? Or are you okay with me simply saving the money until the right opportunity to use it? Saving that kind of money is not a bad idea, especially since, as you said, it could give the official crowdfunding campaign a higher chance of succeeding! 5. Considering the above information, do you believe that the goals on the side of the page are misleading? Do you believe that the goals be reworded or removed? Do you have suggestions for new goals? If there really are not as many volunteers who are asking to be paid, then perhaps the goals should be changed or reworded. To what, I'm not entirely sure.

Cole Goodrich

It's actually refreshing to see such transparency in a dev. I was content to simply follow your updates and pledge during your eventual crowdfunding campaign but I changed my mind after reading this. I think you underestimate yourself and your fans, YandereDev. Just keep up the honest work and you'll do fine now and in the future.

I love that you do posts like these. Your transparency is very welcome, especially after all the lack of transparency, integrity, and ethics we've been seeing from the big developers out there. Text wall incoming: 1. No. I trust you're being MORE productive when you're not putting out updates, especially the little quick fix updates a day or two after a planned release. If the code isn't causing our monitors to fire shapnel into our faces, I think you would be fine to note the things you find in a "Known Issues" log and release the fix with the next update. Also, 2 updates a month is really too much, but you already seem to be aware of that. 2. I pledge to your Patreon because I want Yandere Simulator version 1.0. My intentions since starting the pledges have always been to continue giving money here as a means to an end, then stopping once there's a version I have to pay for. Since I don't have the talent to offer anything else you actually need to complete the game, I'm contributing the only way I feel I can. I just hope my contribution helps you stay focused on what you need to do in order to complete the job. 3. Even before you started posting these transparency updates, I never really felt you were wasting money. I've been contributing since March 2016, before you started putting so much effort into transparency with funding, and I can't think of a time you did something that had me concerned with how the money was being used. In fact, I didn't know you were capping yourself at $3500 until a while after I started. 4. I think what needs to be done with the surplus mostly comes down to where you want to be when the crowdfunding starts. I highly doubt you're going to be able to keep saving up to go toward the overall budget if you want the most out of the crowdfunding. I'll go more into that elsewhere, maybe a post below. 5. Yes, I don't think the goals are outright lies, but they are incorrect. I don't know what kind of wording would work best, but they should be changed. Maybe you should set a cap for the surplus, then put any other overage into something presentable for the community - something that requires little management on your part, so you'd likely be paying someone.

Copperskull

Just the fact that you are constantly talking to us and letting us know every minute detail of this game's development is enough to keep my support.

Necro Critic

1. Absolutely not. 2. What I seek in return for my pledge is the long term completion of the project through whatever you believe is going to make that ideal game come into the world, even if it means delays and dark periods without updates. 3. The only thing that would make my donation feel squandered would be the abandonment of the project as a whole. 4. As I am not someone who does very much with finances I cannot make any notable suggestions and dont really have any problem with the money being held onto until it is needed somewhere with more impact for development. 5. The goal should probably be reworked to reflect to the uses of the money to the best of your ability, even it it means something along the lines of "Saving for the crowdfunding campaign in the future"

Don't worry, YandereDev! I'm supporting YOU on Patreon, so whatever use you put money to is good use for me! But yes, I think you should update the goals, since the information is no longer relevant.

Karolina Belomestnova

5.) Maybe modify them to clearly state that the money might not immediately be put to use, but that when it will it will go towards the game's development.

Denis Safiev

4.) It's ok.

Denis Safiev

3.) If I were to find out that you spend the money on things not necessary for you to develop the game to the best state possible.

Denis Safiev

2.) I want you to keep up your end of the deal and make the game.

Denis Safiev

1.) No, I have faith you in you.

Denis Safiev

I have set my budget to allow myself a certain total for patreon and the work you are doing is creating a product that looks like it is worth the money I am spending on you and it. I am likely in the minority but I wouldn't think any less of you if you raised your personal wage from this patreon by 2-300 and then dropped the stretchgoal. You are working hard, harder than most on the wage you allowed yourself, having the possibility of getting yourself a pension fund or insurance would not help the product but would be a good personal investment that I think you are worth.

Simun Niclasen

I would say that the long gaps don't bother me. I've only really been on-board following the game for a short time, but I feel like you've put out so many videos and updates over YEARS that there's no need to worry about you suddenly giving up on the project or anything. So long gaps in updates due to programming issues and any huge implementations doesn't say "He's lazing around." And even then I'm in the "Take breaks so you don't burn out" camp anyways. I'm only a $1 dude, but either way I support the Patreon just to show that I'm another "cheerleader" for you and the project. Maybe it helps give you motivation to keep your head up and keep working? That's how I'd want you to view it instead of the opposite effect of all the money adding pressure to get work done. Really it's just a vote of confidence with my wallet. Once again, only a $1 dude, so I think I would only really stop the pledge if you gave up on the project. Saving the money is totally alright. When the time comes to spend, you don't need to worry about waiting for money or people chasing you down for money you thought you'd have by the time they finished or anything. I think the Kickstarter thing would complicate it for people, though. After all, the Kickstarter sounds like it's going to share the same exact purpose. I wouldn't be surprised if, after reading this, some patrons pull out/reduce their pledge and decide to save that money for the Kickstarter so they can afford higher-tier perks (should you have those) and be rewarded. After all, it wouldn't seem like giving the money now would help you out any more than then, right? I'd just hope those people wouldn't be spending the money they planned to donate in the mean time. Not sure if there's a worthwhile and easy way to remedy this, but maybe there doesn't need to be? Just what came to mind. And yeah, it'd probably be best if the $5000 stretch goal on the Patreon page be removed since it doesn't seem to be true anymore. Not sure how much seeing a bar like that makes people more willing to contribute, though...let alone what you would put on it as a replacement. Either way, I'm just happy to support the game development after all the interesting updates you've given us on it got me hooked.

Chrismas95

I have been watching this game develop since the beginning I would love to say it is developing nicely

Welcome to the Club and family x

Mrs Emma JK

I have been following your patreon for months, but this is the first time I felt like your work is worth it. So I just pledged now. Keep up the good work. Looking forward to the demo ;)

Lulou

Brilliant response and one with which I completely agree with x

Mrs Emma JK

That's cool fin strip. Good luck with dev in the New Year! ;)

ZULEYKA GAMES

1. No. I trust that you're making progress in ways that you can't really show us. 2. I just want you to feel like you're able to keep working on Yandere Sim, I really like the idea behind the project and want to do my part to see it to completion. 3. I don't know what would make me feel this way. I think the only way i'd remove my support is if you made a post that said something along the lines of "Yandere Simulator is dead, I'm done working on it." 4. You're the project leader. I think it's 100% up to you what you do with the money. 5. Not really? I honestly don't think the goals on the side of the page matter that much. Keep doing what you're doing! I just wanna see the game when it's done and I'll be waiting patiently while you work :)

I'm really appreciative that you were so honest with that post! I feel like being able to keep up that level of transparency, even when you don't think it will go over well, does a lot to build trust. I personally don't mind at all if you need to save money for later in the development cycle. It stands to reason that not all improvements can be made all at once, and I don't think it's a bad idea to save that money for a time when it can be used appropriately. I do think that if you don't think the other goals are relevant anymore, then they should probably be changed, but to what, I'm not really sure. I have a lot of faith in the project, and have been following it in one way or another for several years. As long as you don't give up, and the game keeps progressing, I don't think I would feel like any of this is a waste. This is phenomenal that the vast majority of a game this deep is being made by one developer and some volunteers. So, it's very understandable if it's sometimes slow going, or awkward to arrange certain changes. As for the surplus funding, I don't think it's bad to save it, but if you wanted to use it for something now, or ideas for new goals, I would say put it towards new assets. You had talked in a video about looking at new character model systems, and things like that, and that would likely need to be setup before the transition from debug mode. So, that might be a good thing to put that funding towards. In general, I trust you absolutely on the game. It's your idea and you try to make it the best it can be. I think most of your fan base ultimately feels the same way. So don't worry too much about the inevitable difficulties. We kinda expect there will be some, and we'll still be here despite that^_^

Stormy Weather

Writing that shows a lot of integrity. I still have plenty of faith left in Yandere Simulator's development and this only helps to solidify it. Also, sorry about spamming the stream with ice picks trying to free you the other day, I got a bit carried away.

Don't worry, YandereDev! Even though we have been kept in the dark so to say up until now as to how our money is being spent, I never even thought you could be using it for something other than the prosperity of the game. If I had the opportunity to give you 100 000$ a month, I would. I believe and trust your decisions wholeheartedly and would never ever even think of accusing you of slacking off. Hell, if the game needs to come out in 2030, be it so. I'm certain it's going to be a gem in all possible outcomes. In return for the modest money I pay you monthly I would just like you to continue being so motivated. Best of luck, man. Been following the game since the beginning, won't stop till I see your hard work paying off. Sorry if this feedback isn't as constructive as you need it to be to help you find your answers but I thought I could at least ensure that no one is suspicious of how you spend the donated money. All the from me and I hope all of your fans <3

Koko210

"1. When there are long gaps of time between significant updates, do you feel like your money is going to waste?" 1 - It's quite difficult to determine what is a significant update since you release lots of stuff monthly, but if you per chance take too long to make an update about the rivals, that are part of the core game, then I would start to feel like the money isn't making a difference to the project. "2. When you pledge to my Patreon, what do you want in return? For me to work harder and faster? Or something else?" 2 - I want a high quality game in the final product, in levels of profissional studios, and show to the world that this model of crowd-funded developing can work well. "3. My worst fear is for people to feel that the money they are pledging to me has been 'squandered' or 'wasted'. What would make you feel this way?" 3 - You've guessed right, if you stop to make update videos, my interest about the game would drop significantly. The words you choose were too strong, but I would feel like the soul of crowd-funding a high quality game would be lost. "4. How do you feel about the situation described above? Are you upset or disappointed that the $22.8k surplus isn't being put to an immediate use? Or are you okay with me simply saving the money until the right opportunity to use it?" 4 - Not at all. I think the right move is to save it to the right opportunity AND find ways to actually increase it. "5. Considering the above information, do you believe that the goals on the side of the page are misleading? Do you believe that the goals be reworded or removed? Do you have suggestions for new goals?" 5 - It should be reworded or removed. Hardly any suggestion would be good, but I think that you should stick to the idea of the surplus being important to future decisions and how transparent you are about it.

gabriel nascimento novaes

His poor math was the first thing I thought about after reading this blog post, too.

Copperskull

I was on one software development project years ago where the big-wigs kept thinking that they could throw money and people at the problem to make it go faster. The developers like myself kept telling them that it wouldn't help and in fact, may even slow the problem down. We kept saying, "Can nine women make a baby in a month?" to remind them that some things just took more time. Best of luck, man. I'm glad to be part of the ride!

Paolo Munoz

Honesty is a very, very, VERY rare and difficult to understand asset. Your fear is normal, and while not a direct Patreon, I use your blog as an example of good practices among videogame students. You see, the benefit I've had for all these years from your transparent blog is how you deal with a game while tackling new obstacles and showing possible solutions for each situation. From a management point of view that is the biggest return I get from watching your videos, plus the humour. I've learned A LOT from you, and mixing your blog with my own knowledge I've improved in my decisions (although I still need to learn programming...). The point is, as a Manager, the fact that you are willing to save that money for a better investment already shows signs of confidence, and I agree it is a better decision rather than spending everything immediately on something that might not solve anything. Also, marketing is always an option. Expenses outside of the production of the game are always an option. Maybe you'll have to go to E3 (replace with "important media event") eventually and show the game, so that money will help cover it, and after Cuphead, we know a simple trailer in the right place can make a difference. Keep up the great work, I wish I could support you somehow, for now, cheers!

I been a patron for around a half year and I don't see any problem wiht a surplus at this time. To be honest I rather have Yandere Simulator in a surplus rather than what I have seen in other game developments and have them starve due to a lack of money. Saving up for winter and all that. You work hard for your salary and game, more than some. It's also rare to see a break down of the money being used fore the use. I say continue the work as per usual. You have my support.

Kutharos

I am not a patron of yours, but I do follow your patreon blog. But hopefully that doesn't dismiss my 2 cents on your questions. If I pledged money to you, I wouldn't expect you to work harder or faster. I honestly just want the game to be amazing at launch, and I don't care too much about how long it will take. I would only feel that my money had been wasted if you reduce the scope of the game, or if the final product is full of things that clearly could have been improved. Would I take back my pledge if there were no builds or updates for a few months? Actually, no. I know that you work very hard on the game, and it would suck to lose money even though you're only taking a hiatus to improve the game.

Honestly I'm new to following Yandere Simulators progress but everything I've seen so far has been amazing, I only contribute a small amount but honestly even if I was paying more the idea that it's for the long run of the game is almost better than immediate action. I was a bit sad when it was announced that the videos were going to slow down mainly because I was worried that the lack of videos, updates or anything else that was uploaded might cause people to lose interest. Personally I could wait months and still be majority excited for a video but I don't think a lot of people have that kind of patience, in truth I normally don't this something that I'm really excited to see more off. I don't always agree witch things that are chosen but that's personal preference and I get over it. Keep working hard but don't push yourself, I have no doubt yandere simulator will be an amazing game

Shannah Couper

I don't feel like my money is going to waste at all; I'm happy to sponsor such a unique & charming game being made by such a genuine guy. I'd love to help out for free if you ever need me to do anything. Art, voice stuff, anything really.


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