It's time for your group of Adventurers' first real quest; they'll need to venture to Umbrage Hill in order to convince Adabra Gwynn, an apothecary, to return to Phandalin. Alas, nothing can ever be easy, because she's currently being harassed by a Manticore. Will your players attempt to talk it out, or will they risk life and limb to slay the beast?
I've taken notes from both Bob the World Builder and Sly Flourish in order to make this the best and, most importantly, survivable experience this quest can be! The Manticore has some slight stat changes if your players do choose to fight, and I've expanded the dialog for the negotiation route. I've also included a magical Whet Stone that can cast Magic Weapon for your players so that they'll be able to survive the battle against the Wererats later on in this adventure! Good Luck!
Without further ado:
Link to: The AAA Collection
Link to: Umbrage Hill Playlist
Included in The AAA Collection is:
Downloadable copy of DM Notes, including links to music tracks for ambiance and fights
Special PDF for encounter. This includes the enemy stat block organized neatly along with an initiative tracker and a spot to mark HP
Custom Maps of Umbrage Hill (Credits: Venatus Maps, Wondrous Maps, u/uchideshi34)
Index:
Dragons of Icespire Peak:
Part 1 - Phandalin
Part 2a - Umbrage Hill
Part 2b - Dwarven Excavation
Part 2c - Gnomengarde
Part 3a - Loggers Camp
Part 3b - Butterskull Ranch
Part 3c - Mountain's Toe Gold
Part 4a - Axeholm
Part 4b - Dragon Barrow
Part 4c - Woodland Manse
Part 4d - Falcon's Hunting Lodge
Part 5 - Icespire Hold
Side Quest 1 - Shrine of Savras
Side Quest 2 - Circle of Thunder
Side Quest 3 - Tower of Storm
As always, If you see something you think I can improve, add, change, etc. please let me know.
Cheers,
Advent
Credits:
Art: Lucas Graciano
Campaign: Wizards of the Coast