With reference to last week's post, I should have known that the art phase will of course be the most troublesome phase. As such, I decided to overhaul the design of my project, because the user's attention/engagement must be focused just right on the seggs, and everything else about the project must be there to enhance the seggs, not distract from it or devalue it. e.g. seggs must be an end, not a means, otherwise the user's enjoyment would be overridden by another agenda. I don't regret anything I did before though, as I still feel that I learnt a lot, and this kind of thing should be natural for a project.
But anyway, here are some stuff that I drew along the way.
I haven't been entirely happy with Lize's design lately; specifically, her pointy horns communicate the opposite of her supposed soft and slimy body. I thus tweaked her design into a new character, that is hopefully easier to animate (however possible that still is, but goddamn do I want to see some animated slime in my life). She already has a name: Yzuthl. She has the exact same powers as Lize, but with a slightly different personality. Yzuthl is a slime monster from the start (whereas Lize was originally human, then transformed). Her human form is more princess-like instead of cultist-like, and her attitude is more innocent and princess-like too. She will of course continue to have her way with you, because she doesn't know nor care about human sensibilities. Canonically, you can think of Yzuthl as an alternate universe version of Lize, or maybe they are even sisters in a sense, different embodiments of the same deity across different timelines.
Yzuthl in her human form:
Finally, here's an update on a previous drawing. I'm experimenting with a new lighting style, which I think went very well (still needs some tone tweaks). I wish it could be completed, but there are some annoying things I can't figure out about her left hand, and the hair shading.
As a closing note, schoolwork is unfortunately coming down in full force now, and I won't be able to dedicate much attention to art anymore. Certainly not in March, and probably not for a few months after that as well. We'll see about summer break, which starts in June.
That is to say, don't expect any more art updates for a long while. I'll announce this to everyone at some point (probably end of this month).
brunoais
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