SamuZai
prostochel2002

prostochel2002

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prostochel2002 posts

Game Update 1.4c

Windows: https://pixeldrain.com/u/6LdAQE5k

Linux: https://pixeldrain.com/u/FSBUBjmc

Here’s the bugfixed version. Huge thanks for reporting all the issues! And thank you for your support!

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Progress Report 23

Greetings. It's me.

This week I've been working on a small 1.4c bugfix update, which I'm releasing now for T2 subscribers (and making public tomorrow). Huge thanks to everyone who reported bugs - it made fixing things A LOT easier and faster. Honestly, I doubt I would've found some of those issues on my own, so I really appreciate your help!

Right now I'm figuring o...

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1.4A -> 1.4B VEILED CHANGELOG

Still not a proper 1.4, but we're getting close.

This version (or its bugfix) will become public in a week!

- 5 new animations (no penetration)

- H-Status screen

- Smith shopkeeper functionality and new equipment

- Aster combat behavior improvements

- Technical updates and small visual improvements

- Bugfixes

...

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Game Update 1.4B

Still not a proper 1.4, but we're getting close.

Please report bugs and issues! And thank you for your support!

Windows: https://pixeldrain.com/u/RWpmT5pU

Linux: https://pixeldrain.com/u/DnWyvw1c

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Progress Report 22

Greetings. It's me.

Sorry, gentlemen, no game update today. I need a bit more time. So, slightly later!

I don't want to repeat myself, but it's totally understandable that not everyone reads each and every progress report closely - especially with language barriers in the way, since many of you, like me, aren't native English speakers. Still, we use it to communicate.

Previous...

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Progress Report 21

Greetings. It's me.

I'm working on the 1.4b update, which I plan to release next week or slightly (yes, slightly!) later.

This week, I've mostly been focused on finishing the save system, which is completely non-functional in 1.4a. I also managed to fix and import some of the animations that are meant to be part of the proper 1.4 update.

Big thanks for all the feedback on the ...

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CAUTION

DON’T BUY ACCESS.

YOU BUY = I DYE

The update is way too broken - think pre-early-access, pre-alpha, pre-CBT, pre-prototype.

I'm not joking and I'm not gatekeeping (okay, MAYBE I won’t literally dye if you buy it... but still).

I only uploaded it so I wouldn’t delay it even more.

PLEASE WAIT for the “real” 1.4. View Post

Game Update 1.4a

Windows: https://pixeldrain.com/u/nPLXM5Zs

Linux: https://pixeldrain.com/u/uCUqCTm6

It's broken. But you can try it.

 TBA CHANGELOG

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≤ June 15

Greetings. It's me.

The game will be updated within a week (on or before June 15). It's likely I won't be able to finish everything I originally announced for 1.4, but I can't delay it any further. The update will include some other small things I haven't announced, though.

After that - for 1.4 specifically (not sure about 1.5 and beyond) - I'll be releasing...

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Progress Report 20

Greetings. It's me.

No game update today...

This week, I’ve been working on the town backend I completely forgot to implement properly, as well as some art, dialogue, and various small things here and there.

I know I’m past my soft deadline - more than half of this week’s "free time" was taken up by IRL stuff I absolutely had to deal with. Sorry about that! Honestly, thi...

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Progress Report 19

Greetings. It's me.

First of all, thank you for all the kind and supportive comments - they really mean a lot and help keep me going. I’m still on track for the ETA I mentioned earlier, and progress continues steadily.

Things are moving along - lots of small wins adding up, and it’s finally starting to look like a whole. I won’t dive into the technical stuff (no need to bore y...

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Progress Report 18

Greetings. It’s me.

Work is still focused on the upcoming update: progressing progress, polishing new things, adjusting old content, and fixing remaining bugs.

The big tasks left are finishing touches on the 3D town, adding the remaining quests’ dialogues, and fixing the save system. There are also a bunch of smaller technical tasks left that no one’s really interested in.

...

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Progress Report 17

Greetings. It's me.

Still stuck in that mysterious zone where things get done but can’t quite be shown or released yet. Progress is being made - I promise! I've been working through a fair number of bugs - the usual cleanup that comes with preparing things for an update - and shifting focus to the remaining tasks: mostly visual elements like new dungeon biomes and equipment.

That...

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Progress Report 16

Greetings. It's me.

This week has mostly been about connecting new parts and fixing things that break in the process. Nothing particularly new to share - I’m focused on completing what’s already in motion for the update.

That's all for now. Thank you for your support. Until next time!

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Progress Report 15

Dialogue window design definitely not inspired by anything...

Greetings. It's me.

Another week of working on the same things - mostly backends. I’m still here, still working, and incredibly grateful for your patience!

That's all for now. Thank you for your support. Until next time!

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Progress Report 14

Greetings. It's me.

This week I've been working mostly on the backend code for the Town and refactoring the dialogue system.

Everything is moving forward steadily, though there's nothing flashy to show just yet. At this point, I think I may have overestimated my current pace and underestimated how much work is still left - so the next update might be a bit delayed.<...

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Progress Report 13

Monster Art by Hasselnut – https://linktr.ee/hassel_nut

Greetings. It's me.

I'm very grateful for your recent activity in the game's Discord server and on the previous post. Your support and involvement mean a lot to me!

This week I've been working on the Town models (which still won't budge), along wi...

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Progress Report 12

Greetings. It's me. Sorry for the slight delay!

This week I've been working on those buildings I showed you earlier. I also found out that creating these kinds of models is not really my thing... Next week I'll show you what I've got.

I started working on the Tailor's shop where you can buy underwear for Aster. Other types of clothing will come later. I decided to work on it a littl...

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Progress Report 11

Hello. It's me. I spent most of this week coding and writing texts for the game.

I also lost a couple of days detailing the town sketches - and it didn't work out. So today I sat down to make it straight up in 3D, just as I'm used to. Just to have something to actually show you 🤔

This is a blockout of the main square/hub with the places where the upcoming events will take place.<...

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Progress Report 10

Same scene, different angles

Greeting. It's me. It's been a busy week.

I haven't done much tangible things to show you, and this week's results are mostly concepts of concepts, but many of them will definitely have their real appearance in future updates.

As for the actual stuff – I made some new animations for events in town, drew lots of sketches of these events, Hero's ap...

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Progress Report 9

Monster Art by Hasselnut – https://linktr.ee/hassel_nut

Greetings. It's me. Last week I was mapping out my plan for the next update, and this week I've been working on some planned stuff.

Hasselnut from Hyanmaru Games offered to draw a couple (it's already more) of enemies for my game and I decided to not miss th...

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(Public Game Update) prototype-rev-1.3

Greetings. The latest update is available to everyone. Even a bugfix - I made a small clarification in the description of the T2 subscription.

LATEST UPDATE: https://www.patreon.com/posts/bugfix-prototype-123604610

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(Bugfix) prototype-rev-1.3b

Windows: https://pixeldrain.com/u/9CdmCgXX

Linux: https://pixeldrain.com/u/3cXfZf9A

CHANGELOG 1.3b

- Fixed Torches being completely unusable until the game restart once Aster gets stripped. Torches are still unusable for the whole ...

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Game Update PUBLIC CHANGELOG

Greetings. It's me. Update is out.

CHANGELOG (VEILED)

- Mentor now can undress Aster

- New animated H-Actions

- Erotic progression

- Refillable mana flask for Aster (with drinking animation under certain circumstances)

- A new stat to manage

And more!

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(Game Update) prototype-rev-1.3a

Windows: https://pixeldrain.com/u/XsehUwjA

Linux: https://pixeldrain.com/u/rSqE1DQz

Greetings. Here's the update. Please report encountered issues.

CHANGELOG

- New animated H-Actions (~15 new, ~25 now in total)

-...

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Progress Report 8

I wonder, just by the silhouette, could you tell what's happening there?

Greetings. It's me. This week I've been doing pretty much the same thing as last week and the week before.

I'm trying really hard to finish everything before the end of this month, so you can play the update this very weekend. Hope I make it in time!

As for the changes, there is some "bad news". The Reson...

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Progress Report 7 + Low Quality Video

Greetings. It's me. I've been doing pretty much the same thing this week as last week.

I still need to finish stuff I announced in the last Progress Report and fix the bugs that these things cause. I also think I've managed to fix the bugs I found in the last release.

That's it for now. Thank you for your support. Until next time!

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Progress Report 6

Greetings. It's me. This week I've been working on new animations, balancing H-resistances and arousal, and UI for status effects.

Here are some changes for the next update coming February:

- Amount of H-actions and animations of Mentor with Aster will be at least doubled

- Aster will have Arousal and Pleasure as two separate stats. Arousal (with sexual resistances) will be de...

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Progress Report 5

Screenshot comparing readability of light and dark versions. Please ignore broken outlines

Greetings. It's me. This week I've been coding and working on new interactions between Aster and Mentor.

Since one of the most appreciated features of my game is the darkness mechanic, I think it's important that these interactions are not only exciting, but also readable from the silhouette -...

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Progress Report 4

Screenshots that would make more sense for my previous post.

Greetings. It's me. Sorry I haven't posted for almost two weeks already. First I was busy with some IRL things, then I was experimenting with status effects and the corruption system. To implement status effects, it was necessary to rewrite significant parts of the current code - especially the parts handling combat encounters....

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