Spawn (MK11) Basic for Blender 4.x
•Shaders
•Renamed bones
•Facial Mechanism
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor & Shader Editor (Make sure to activate refraction in screen space reflections to use them in eevee)
•Procedural Eye Shine - Fully Editable in the Sha...
2025-11-19 05:00:29 +0000 UTC View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor & Shader Editor (Make sure to activate refraction in screen space reflections to use them in eevee)
•Procedural Eye Shine - Fully Editable in the Shader Editor
2025-11-19 05:00:25 +0000 UTC View Post
•Shaders
•Custom Lighting
•Custom Sky + Sun
•Optional Default Lighting via Collections in the Outliner
•The Map is a bit heavy, recommended to navigate through it in solid mode and hide what wont be in the scene for rendering.
2025-11-19 04:58:55 +0000 UTC View Post
•Shaders
•Renamed bones
•Facial Mechanism
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor & Shader Editor (Make sure to activate refraction in screen space reflections to use them in eevee)
•Procedural Eye Shine - Fully Editable in the Sha...
2025-11-17 22:34:12 +0000 UTC View Post
•Shaders
•Renamed bones
•Facial Mechanism
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor & Shader Editor (Make sure to activate refraction in screen space reflections to use them in eevee)
•Procedural Eye Shine - Fully Editable in the Sha...
2025-11-17 22:34:05 +0000 UTC View Post
•Shaders
•Renamed bones
•Facial Mechanism
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor & Shader Editor (Make sure to activate refraction in screen space reflections to use them in eevee)
•Procedural Eye Shine - Fully Editable in the Sha...
2025-11-17 22:32:26 +0000 UTC View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor & Shader Editor (Make sure to activate refraction in screen space reflections to use them in eevee)
•Procedural Eye Shine - Fully Editable in the Shader Editor
•Rigged Cloth, Hair &...
2025-11-17 22:32:21 +0000 UTC View Post
•Shaders
•Renamed bones
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•You can control and modify the colors at will via shader editor.
2025-11-17 22:30:18 +0000 UTC View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•You can control and modify the colors at will via shader editor.
2025-11-17 22:30:06 +0000 UTC View Post
•Shaders
•Renamed bones
•In-game rig
•Custom Facial Mechanism
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor & Shader Editor (Make sure to activate refraction in screen space reflections to use them in eevee)
2025-11-16 01:39:02 +0000 UTC View Post
•Shaders
•Renamed bones
•Facial Mechanism
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor & Shader Editor (Make sure to activate refraction in screen space reflections to use them in eevee)
•Procedural Eye Shine - Fully Editable in the Sha...
2025-11-16 01:36:15 +0000 UTC View Post
•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor & Shader Editor (Make sure to activate refraction in screen space reflections to use them in eevee)
•Procedural Eye Shine - Fully Editable in the Shader Editor
•Weapon in a separate fol...
2025-11-16 01:36:14 +0000 UTC View Post