The videos are now available in the animations folder π
LINK
Also, the poll for the next animation will open next week! The animation will first be rendered with the current characters, and then the new ones when they are completed. And i...
2022-10-13 21:15:05 +0000 UTC
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No more staring blankly into space πΆ
I improved a lot on the past work I have done on his fur, and I am now making full use of Houdini's grooming tools - which wasn't really the case with Amelia and Owen.
The head's fur is pretty much halfway done now; I still need to add more details to the ears, take care of the cheeks and add specific hairs li...
2022-10-12 23:00:04 +0000 UTC
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Last preview for the VR and stereoscopic versions of Short #7!
β¬οΈThe link to the preview is in the comments below β¬οΈ
There are only a few hundreds of frames left to render, so unless my computer explodes the complete videos will be available this week π
2022-10-09 22:53:52 +0000 UTC
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And this time in full colors! π
Now it's just a matter of taking what I have and improve it until everything is animation ready - for example, that very angular looking tail, is not animation ready yet π
.
I will be posting more updates in the coming weeks as I work on him (next should be a facial expression test with the final version of the ...
2022-10-04 22:53:12 +0000 UTC
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Most of the work is done for the fur textures π
I have finished polishing the model as well, and I will be transferring the current textures to the updated (and final) mesh in the next days. I will however make a full body preview of the fur before that with the current version to check how everything looks π.
2022-09-26 22:30:02 +0000 UTC
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The new mesh for the genitals is done π
This time I've modeled it fully erect, which makes it a lot easier to rig and animate.
3D model wise, I just need to take care of the β¨butt-holeβ¨ and reshape the legs and paws a bit which are still a bit crooked.
2022-09-22 22:30:02 +0000 UTC
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A peek at the crosse-eye 3D version of short 7 π
A problem that occurs for this video is that the parts that were not animated because they were out of sight in the original will now be in the field of view. Here it's the lack of head movements and facial expressions that can be noticed.
It's usually not too bothering, but I will try to add an overlay that ...
2022-09-19 21:08:44 +0000 UTC
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On the final stages for the new character model!
I am done with the back and will get to the pelvis over the week-end. I am also working on improving the human genitals I made almost 2 years ago.
2022-09-16 19:33:14 +0000 UTC
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Rendering has begun for the VR version of Short #7!
This one will be pretty much the same as the "flat" version, instead of the usual loops and climax scene.
2022-09-12 20:35:31 +0000 UTC
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The new animation is up!
You will find the gay and straight versions, as well as versions with and without music in the animation folder.
2022-08-27 21:39:46 +0000 UTC
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The animation is done, but it's still rendering... π½
There isn't much left to compute though, and it will be all done within the next few days!
2022-08-23 22:48:24 +0000 UTC
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Final stretch for the next animation π
Both straight and gay versions will be done and out next week!
2022-08-16 22:11:25 +0000 UTC
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I'm nearly done working on the transition to the next position.
It should be smooth sailing after that since there won't be any complex hands interactions like in the beginning ππ
At this rate, I think the animation will be completed in about two weeks π
2022-08-07 20:42:07 +0000 UTC
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Just making a post for posterity in addition to the message I've send
Sorry I missed the "at the end of the week" mark, the footage that was available on Saturday just wasn't enough, and I had to take some extra time to render some more.
You can find the folder in the animations folder 2022-08-01 10:44:28 +0000 UTC
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A little preview from the beginning of the animation π
I will upload a longer video preview with SFX and music at the end of the week using the footage that will be available.
2022-07-25 20:22:59 +0000 UTC
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The rendering for Short #7 has begun π½
For this animation, I am doing things a bit differently. I usually make two β10 seconds loops that I film from different angles, and I make a continuous animation for the ending.
Making loops saves time, but not that much. Since they have to look good from every angles, I have to animate e...
2022-07-19 19:24:46 +0000 UTC
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And that's pretty much it for the re-topology!
Sorry that I wasn't active for some time. I took a week off, and then doing the re-topology of these really annoying paws with creases and bumps everywhere took a lot of time...
Anyway π
, there is still a fair amount of work to do with the character, but I will prioritize wor...
2022-07-12 22:55:27 +0000 UTC
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All the clips are now available with sound, and I've added videos with all the clips stitched together.
You can view/download them from the "Short06 - Crosseye" and "Short06 - VR" folders from the Animations folder.
2022-07-03 20:38:55 +0000 UTC
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Time to vote for the next short animation, with a new scene to pick from!
Scenes 01 and 02 starts with the votes accumulated from the previous polls.
The scenes are identified by a number (with 3 view angles per scenes).
2022-06-21 21:45:59 +0000 UTC
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Some test renders of the torso!
I've changed the way most of the fur is generated so that it won't be as destructive as before when I have to make some changes; meaning that I won't have to re-do a ton of steps. I've added the whiskers for now, and I will work a few hours a day on the rest of the fur while I progress on the legs re-topology.
<...
2022-06-20 21:27:27 +0000 UTC
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Last preview before the VR/Cross-eye 3D videos are done!
Sound will be added to all existing clips, and I will use them to make a longer video out of them for each versions.
As always, can find the clips in the animation folder, under "Short...
2022-06-18 12:55:17 +0000 UTC
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I've been working on a bit of everything in the past couple of days, including the legs re-topology.
I did a big chunk of the fur pattern for the torso, (which takes a depressingly long time to paint π₯²), and I also took care of the details for the exposed skin around the eyes, the lips, and the junction between the snout and the lips.<...
2022-06-14 20:00:01 +0000 UTC
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And now that the hands re-topology is done, I can export the torso and use it to further work on the fur and textures!
For the paw pads, I'm trying a design that involves a metacarpal pad this time, but I'll have to make some render tests with fur and everything to see if it looks right before I optimize it fully.
Next week I will move on to...
2022-06-10 21:38:51 +0000 UTC
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So I did have a few bumps and creases that were misplaced π
When I first started to sculpt the torso I wasn't that good at visualizing shapes and volumes from flat images. I improved a lot while doing the hands and legs a few months ago, and now I think I am close to what a muscular torso is supposed to look like in that pose.
I will fini...
2022-06-07 23:57:50 +0000 UTC
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The third scene from the VR and Cross-eye 3D versions is ready! ποΈ
You can find the clips in the animation folder, under "Short06 - VR" and "Short06 - Crosseye".
As for the work on the new character, I am done re-working the ...
2022-06-06 21:20:02 +0000 UTC
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I've made some good progress on the re-topology; the arms are completed and the torso is halfway done π.
After I have completed the torso, I will add some details to some area (like I did for the face) and make sure I didn't forget any muscles (or added too many π).
2022-06-03 22:35:14 +0000 UTC
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He is starting to look pretty good!
I manually painted a good portion of the head's fur pattern, which is, as in real life, only slightly visible.
The head's fur is still fairly basic and I will improve on it in the coming days (there are no variations in length yet, and it is missing whiskers, eyebrows, specific fur for ...
2022-05-31 20:37:12 +0000 UTC
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The second scene from the VR and Cross-eye 3D versions is up!
You can find the clips in the animation folder, under "Short06 - VR" and "Short06 - Crosseye".
Meanwhile I've been working on the materials/textures for Sebastian π± and
2022-05-30 22:15:32 +0000 UTC
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So the re-topology of the head is essentially done, and I've moved on to the neck and shoulders.
This weekend, I'll use this bust to work on the head's textures and the fur. I should have some good headshots by Monday! πΈ
2022-05-27 23:14:26 +0000 UTC
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The first scene from the VR and Cross-eye 3D versions is ready!
You can find the clips in the animation folder, under "Short06 - VR" and "Short06 - Crosseye".
While these were being rendered, I was busy working on the new characte...
2022-05-23 20:50:00 +0000 UTC
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