SamuZai
SummersGone

SummersGone

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Chapter 5 - Dev Log #11

Hello, 

So, I've recently returned from a forced five-day mountain vacation. 

Even though I was set on sitting it out, I came across a very interesting video about mental health, and it said you should treat burnout as if it's inevitable.

No worries, I have no signs of burnout, but I found the video very interesting and should take more precautions. (I already do lo...

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Chapter 5 - Dev Log #10

Hello, 

1. Workstation stuff 

2. Status CH5 & changes to a certain scene in CH1. 

3. Previews 


1. Workstation stuff 

I mentioned it in the last WiAB, and will just copy it over. 

TL DR at the end.

Over the past weeks, I had a back-and-forth with the Nvidia ...

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Chapter 5 - Dev Log #9

Hello, 


So... 

Would you look at that... A Dev log with only good news. 


Let's start with music. 

I've secured "Some Days" & "Run" from Late kids for both games, and they also sent me a new song, which I will license with the next batch of music from them. 

But the biggest win is the following... There's a song I'v...

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Chapter 5 - Dev Log #8

Hello, 


So... 

In a previous Dev Log, I wrote about the music issue and stuff... The bitterness that came with it, and me not wanting to contact and deal with them. 

Turns out, actually mentioning it to someone (you guys) has helped me deal with it. 

I contacted a few new ones and also signed one new Song already. He's also...

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Chapter 5 - Dev Log #7

Hello, 


So, first the two bad news. 

If you saw the last WiAB Dev Log, you can skip the music part. 

From the last WiAB Log: 

"So, I got a lovely E-Mail around a week ago, where I was informed that Elijah Fords Management has changed, and they advised him to pull out all the music from previous deals.
"But Ocean, didn't you make a co...

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Chapter 5 - Dev Log #6

Hello, 


So, where are we... 

60 seconds of the 1:30min intro cinematic are done. (Bellchen intro). 

The render queue has around 190 renders in it, and I kinda fucked up by not disabling the Windows update in the past two days. 

Whenever I woke up, I saw that the SG Workstation had restarted & did render like two images a night. (Or half...

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Chapter 5 - Dev Log #5

Hello, 

So... I'm around 1100 renders in, I've also finished a few animations & work on the phone is also progressing. 

I also increased the weekly hours I put into Blender. I feel like I don't make enough progress there. 

Future Treats will mostly be done there. (At least for the characters I've already ported over.

Speaking about porting people over....

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Chapter 5 - Dev Log #4

Yo, 

So, how's it looking... 

I'm around 935 renders in. I didn't make the four-digits, but that's alright as other aspects of the game are now in active development too. (The phone.) 


Regarding the Super big boi Workstation. 

Quote from WiAB's last Log: 

"I came really close to the 48GB with a WiAB scene. But to be fair, I d...

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Chapter 5 - Dev Log #3

Hello, 


SoOoOo... 

How's it looking... 

I'm around 640 renders in and I'd say the update is around 40% done. 

The past few days have been incredibly productive. 

I feel good. Work is good. Everything's good.  

 

I mentioned in the last WiAB Dev Log, that I had contacted a German Workstation manufacturer.&nbs...

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Chapter 5 - Dev Log #2

Hello, 


So... 

The second Dev Log of Chapter 5, and I'm around 350 still renders in. I've also already made some animations. 

While I said that Chapter 5's gonna be a little bigger, I never said how much it actually is. 

It's around 25% bigger than my usual update size. 

There isn't much to say, progress is being made daily, and ...

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Chapter 5 - Dev Log #1.5 - Yo, I'm back

Hello,

So, I've returned from my forced-Doggo-Sitting trip. 

It was much worse than expected. I barely slept due to my doggo being a drama queen (Thanks Mom.) and allergy hit me hard.  


Anyways, I did get quite a lot done... I have written a lot of new stuff and changed some other Chapters (SG and WiAB). 

I think in a few months, I will have c...

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Chapter 5 - Dev Log #1

Hello,

First of all: I called this Dev Log #1 because it's the first solely dedicated Chapter 5 Dev Log. 

Second of all, usually, there wouldn't be an SG Dev Log today, but a promise I made over a year ago now bit me in the ass.  


Over a year ago, I made a promise to my Mother to doggo-sit my own dog... (I didn't take him with me into the center of a big...

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Chapter 2/Chapter 5 - Dev Log #3

Hello, 


So... For those that are only interested in the current status of the Full version, all renders have been created. (Still need to go through the queue.) 

Which means postwork has started. 


Old Chapter 2 had 1150 renders...

I expected around 500-700 renders for the first part of it. 

I'm now at 900+ renders. Oops. &n...

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Chapter 2/Chapter 5 - Dev Log #2

Hello, 


I'm on the finish line for the Chapter 2 rework, a few more renders, and some postwork and it's mostly done. (I will do the cinematic at a later point.)  


Chapter 5 is around 70 renders in, and I'm breezing through it. I have so much more drive for the new chapters than reworking the old ones. But it has to be done. 


Mila...

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Chapter 2/Chapter 5 - Dev Log #1

Hello, 


So, so, so... 

I'm around 620 renders into the Chapter 2 rework. These damn reworks are like actual updates... At least they require the same amount of work. 

But at least there's only one left afterward. 


There's not much to say, so let me just show you some comparisons and progress. 


I realized tha...

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Chapter 4.5 Full- 3/3 Dev Log

Hello,

The log is a few days late, and I had hoped I'd not need to make another one but well... Here we are. 

So, I'm not entirely done with the first part of the rework yet. (A big time consumer are the new college environments. Gladly, I only have to create them once.)  

But a lot more has happened in the past 2 weeks.  


1. I didn't talk muc...

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Chapter 4.5 Full- 2/2 Dev Log

Hello,
(I attached the new Steam/Ambient Trailer. Watch it in 4k. Otherwise, it looks like pixel-mud thanks to the YT compression.)

So... First of all sorry for not doing a Dev Log when it was supposed to be out. The last Dev Log date fell exactly on the date I moved across the country.

Then a week later, I flew back and spent Christmas with my family.

I'm currently ...

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Chapter 4.5 Full- 1/2 Dev Log

Hello, 


So, the first Dev Log after the initial Beta release.

I suspect that I will need two Dev Logs to finish the first half of the Chapter 2 rework that comes with Chapter 4.5 full. 

I estimate says around 700-800 renders for the first half of Chapter 2.

Current stand: 350/800 renders. 

You can find some comparisons down below.   View Post

Chapter 4.5 Beta - Release date

Hello, 


So... Chapter 4.5 Beta is pretty much completely done. 

It will release in two days (25th of November.) for the Autumn tier. (It will drop to the lower tier a few days later. (Consider waiting 'til the 1st of December, so Patreon doesn't charge you twice.)) 


Also, the phone will be fully implemented in Chapter 5. 

I ran i...

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Chapter 4.5 - Bibi Log 2/2

Hello,


Quick Bibi Log about the recent state. 


1. WiAB 

WiAB has released on the 31st of October and is currently in the BETA. It will be out of BETA in around a week, and with that, also be available for the "Cross release" here. (10$+) 

(Said WiAB update provides some interesting info for SG players.) 


2. St...

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Chapter 4.5 - Bibi Log

Hello,

Here's a short Bibi Log about Chapter 4.5 and its current state.

But first, WiAB's now completely in postwork and testing.
It will release soon. 



I know... I said there wouldn't be a cinematic in Chapter 4.5... But well... Life finds its way. There's now a very simple 51-second cinematic.  

Only one animation is left and everything for Ch...

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Chapter 4.5 - Dev Log #6

Hello,

It's me... Ya boi. 


Sooo... Chapter 4.5 has been in development for 9 weeks now (Every other day)... 

Two weeks I took off (One directly after and one vacation week in August.


And yesterday, I passed 1300 still renders.  

So I'd say Chapter 4.5 overall is about 90% done. 


- Still renders 97% <...

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Chapter 4.5 - Dev Log #5

Hello,

So, today it's going to be a relatively short Dev Log. 


WiAB's in the end phase and SG is closing in fast too. 

But I still have something to say... and show. 


Two dev logs ago, I published an "Ad" for a coder. 

I found one pretty fast and his resume (Knows his way around Renpy/Python) was promising. We agre...

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Chapter 4.5 - Dev Log #4

Hello,

It's me, ya not so immortal boy. 


1. General 

So... As you might have noticed in the last Dev Logs, I didn't mention any render count or progress percentage. 

Apparently, there's a rumor going around about me releasing the update in October... That was a discord joke. 

Well...

...While it was a joke at first, it might...

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Chapter 4.5 - Dev Log #3

Hello,

It's me again... Ya boi. 


So, today I have quite a few topics to talk about. 

Prepare for a long boi.


1. General development 

2. Python, writing & music 

3. Victoria & Mila sculpts 

4. Previews 

5. Outro and something personal 


1. General Development 

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Chapter 4.5 - Dev Log #2

Hello,

It's me, ya boy.


Soo... This is the first real dedicated Dev Log for Chapter 4.5. 




1. General 

The development is going amazing. The last days were spent creating animations for the new Chapter.
While 4.5 doesn't feature a cinematic (yet), it does feature some... 'other animations' ;) 


The only 'challenge' t...

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Chapter 4/Chapter 4.5 - Dev Log #1

Hello,

So... This is the first official Chapter 4.5 Dev log and the last Log about Chapter 4. 


We'll start with some news regarding the Chapter 4 Final version. 


1. Chapter 4 Final and hardware limitations.

1.1 New hardware and energy prices.

2.  Chapter 1.

3. Chapter 4.5<...

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Chapter 4 Final Bibi-log 2/1

Hello,


It wasn't planned to do a second Bibi Log to tell people what's up with the final... But I underestimated Daz's scene opening times. 


So, I'm currently 390/600 rendered images into the Final. 

As you can clearly see, shit slowed down.  


Many that have been following me for quite some time, might know that Daz has some atro...

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Chapter 4 Final - Bibi Log 1/1

Hello,


So... It's been a week since the release of the BETA, and I am around 200/600 renders into the last segment of the Chapter 1 overhaul. 

For those that don't know, it's planned to put Summer's Gone on Steam with Chapter 5. 

And for this, I'm polishing/reworking the first Chapter, and parts of Chapter 2.  (College.) 


When Chapter...

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Chapter 4 BETA - Release date

Hello,

The BETA is pretty much done and the release of Chapter 4 will be tomorrow. (May 31st.) 


It took a little longer as I had to wait for a few thingies. 

But yesterday, everything got pretty much resolved. 


Yesterday in total: 

I signed a licensing deal for 210€ a month with a Band from the US. 

Vesky and I also...

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