SamuZai
MuRo

MuRo

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MuRo posts

Anime-style pictures and live action images

I tried a lot of things to see if I could create an atmosphere that matched live-action background images and anime characters.

This is Unity's GameView scene.

In the case of matching a live-action background, the first thing to do is to match the brightness. There are two possible ways to ...

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Create an "Anime" atmosphere in real time.

I have been experimenting with Unity to see how much animation atmosphere I can create. In this case, I tried to do as much as I could in a generic, semi-automatic way.

Left : Before

...

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New features in PlayAniMaker. Export Animation.

We are developing PlayAniMaker ability to export animations in BVH format.

In Avatar mode, you can record animation by specifying the time.

In figure mode, the animation is recorded at the time it was created.

There are two types of animation exports: "humanoid bones" and "full bones"...

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There are many meanings to the expression of shadows.

Shadows are not just shadows from the light source, but there are many other effects.

There are two main types of shadow effects.

I think there are two main types of shadow effects.

- Shadows to express the three-dimensional feeling of an object.

- Shadows for expressing a dramatic aim.

I will explain the specific examples in tur...

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Limited 3D animation

I will explain the ideas and thoughts I had when I created this scene.

limited animation

This time, I tried to create a 3D animation with a limited animation style like Japanese animation. I used a two-frame animation. 

2021-09-13 02:30:29 +0000 UTC View Post

Release of PlayAniMaker for Quest

On 2021/09/03, I was able to release the Quest version of PlayAniMaker at App Lab! Thank you to all of our supporters!

【App Lab】

https://www.oculus.com/experiences/quest/4168480983209878/

Unlike the PC version, the Quest version has some limi...

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【 Unity 】 Perspective change shader

Distributes a shader that changes its perspective to match the camera's. UnityPackage. There are two types of shaders: Unlit Shader and MToon Shader.

I have not made any adjustments to the details, so please use this as a reference.


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New title screen for PlayAniMaker.

In order to distribute PlayAniMaker for Quest to the AppLab, I've reworked the title screen and other parts of the game to follow the official guidelines. Now I just need to finish the PV.

This is how I ...

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【More details】Changed to anime-style 3D character

I would like to explain more than the "Changed to anime-style 3D character" that I have published.

I will also include the published articles so that you can read them all at once.

I will be using the QuQu original avatar...

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Changed to anime-style 3D character

I will be using the QuQu original avatar "U" model that I purchased from Booth. Thanks to all the supporters, I was able to buy it. Thank you very much!

This is the default state of this "U" model. This is cute!

This ...

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Creating an atmosphere of 90's anime

Introduction.

I love the atmosphere of anime videos from the 90's and so on.

So this time I'd like to try to recreate the atmosphere of anime images from those days.


When I thought about what is the difference between modern animation and the animation of the 90's, I came up with the difference in the shooting process.

Modern animation is all a shooting proc...

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【Early Access】PlayAniMaker for Quest

I'm working on a Quest version of PlayAniMaker for App Lab distribution.

It will take some time to prepare the images and the App Lab review, so we'd like to give our supporters a chance to try it out first.

It has fewer features than the PC version, but the basic system is the same.

Postscript 03/09/2019

It was released to App Lab on 09/03/2019. So the registration he...

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Provide 3D model data. [ Design Doll ]

I have created a 3D model of the design doll, and I am offering it for your use. The model data is in VRM format.

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Create "Anime" 3D toon facials

This time, instead of creating facial expressions in advance with facial patterns. I created them as an experiment to see if I could create expressions by combining blendshape values.

01. default face

This is the state where no expressions have been added.

2021-04-23 05:07:45 +0000 UTC View Post

【Unity】ParticleBubble

Bubble particles are distributed as UnityPackage. Free to use them.

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”Anime" 3D Toon Character (color scheme)

Continuing from the previous article on how to create ”Anime" 3D Toon Character (texture version), this article will explain the color scheme to match the background.

Try to match the character with the background.

2020-12-24 03:19:40 +0000 UTC View Post

”Anime" 3D Toon Character (texture version)

This commentary is not a story about creating shapes (modeling), but about using coloration (textures) to create an animated look.

I will explain how to make the texture look Anime toon.

1. Make the texture a solid color

2020-12-07 02:51:08 +0000 UTC View Post

kawaii character control vol. 1 (story of the eyes)

The importance of the eyes

The eyes contain a tremendous amount of information. The way you move your eyes can express emotions and convey psychological information.

One of the reasons why some people say that 3D model animations look like dolls is that the expression around the eyes is not good. Conversely, by focusing on the area around the eyes, you can make it...

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PlayAniMaker BETA version : Experimental Video

I created an experimental video using the PlayAniMaker BETA version.

It took me about 1 to 2 hours to make one cut.

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PlayAniMaker:BETA Trailer

- System Introduction -

"Figure mode."

You can make an animation by moving a figure in the VR space.

"Avatar Mode."

You can become a character and move it.

"Other systems."

Importing character models (VRM format)

Importing 2D image (Png format)

Importing 3D model (Glb format)

<...

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PlayAniMaker BETA version : Early Access

Please use the registration form below to register. PlayAniMaker uses a VR device (Oculus Rift), and Oculus account is required.

https://docs.google.com/forms/d/e/1FAIpQLSdL8a-g0vAiOcu7RgclybIB4IWlEQ37arkHFMLNZoMfd...

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