SamuZai
taboossy

taboossy

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taboossy posts

Blending

Hey.

Blender. 

It's pretty cool.

I've been using it for about a year. 

Mostly for backgrounds. 

This is my first actual render/animation.

I'll be doing more to get better at it. 

That's all.

Post over.

Now, I leave.

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The learninging and gallerying

Hi :)

This one is going to get long. I can feel it.

Before I begin explaining why the gallery is a marvel of engineering. I'll talk about something slightly more complex: Unreal Engine 5.

I've been poking around the engine and watching several hours of tutorials this past week, and I feel very confident about using it for my next project. Primarily because of blueprints. It re...

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The Future

Alrighty. Get comfy. Grab a snack Here comes a long post.


But before we begin, I hope you all enjoyed the latest update.

Now let's talk what's next.

Regarding Statues: I want the next update to be released on steam. I'll work on the SFX and a handful of other small things that didn't make it into this update. But it should be one or two months. It'll depend mostly o...

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0.9 Update out!

Oh my goodness what a day!

Lost internet yesterday morning and it quite literally just came back about one hour ago.

Right now it's really, really late so I'm going to bed.

I'll make a better post and my future plans tomorrow or Sunday.

Until then enjoy what I've been cooking these past few months.

Hopefully it was worth the wait. 

I sleep now.

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Release date! wow

Yep it'll be friday 5th

(Unless something absolutely catastrophic happens)


I'm still finishing some things up but it should take one or two more days. After that I'll make some post on the social medias and maybe make a discord server before release. Maybe. The idea of having yet another thing that consumes my time seems... unhealthy.


Also also. Regarding...

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News and stuff

I make post, you read post. 

I got some big, medium and small news this week. 

TL,DR: Release date: Friday 5th, probably. 

First let's talk steam release and steam in general. Even though I looked this up a while ago I greatly underestimated how long everything would take. Between paperwork and steam's internal delays it'll be roughly another month or two before...

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The future changelog

Everyone gather around I'm making a post, it's happening. Grab a snack.

Hi, it's been while.

First for some good news. 

These past few weeks I've had practically no work so I've been working on the game basically full time. 

And I'm finally on the play testing stage of the game. Making sure everything works and runs well. While making small changes here and the...

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The boring update 2.0

I'm alive!

These past few weeks I've been working on a few cool things.

A common complaint from players was the "garden ending" feeling underwhelming because it just ends abruptly, and in hindsight it definitely does.

So I've been adding a continuation to this branching path, making big and small changes here and there. I think it'll be a fun way for returning players to repla...

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The boring update

This past couple of weeks have been a bit poopoo.

Between work, a couple of fun surprises and helping someone move. I've had little free time. But I'm still chipping away whenever I can.

The image is a rough mock-up of what I want the gallery to look like. Essentially the "character" would be the red square moving up or down. It should be fairly easy to implement. 

I've a...

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Statues Devlog 10

Good news: I'm done with the outside.

Bad news: It's because I'm giving up ¯\_(ツ)_/¯

After trying a bunch of styles and iterations I'm not really finding something I'm happy with. So I'm cutting my loses before I spend another week or two on this. 

Not too thrilled about this update, but figuring out what works and what doesn't is also part of the process.

Next ...

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Statues Devlog 9

That... Took a minute.

One thing led to another and I ended up doing a lot more than I originally intended.

But I like the result. Changed some of the overall layout and added some things. I still got a bit more to do but it's mostly done.

Next up the outside areas.


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Statues Devlog 8

And so it begins. Map updates. From the concept to the (probably) finished version.

It's not a huge change but it adds a bit more immersion. The rest should be be done in no time.

There's also a little teaser for what I've got planed. No spoilers yet :)

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Statues Devlog 7

Aaaaaaaalrighty

With this. I've completed the bulk of the animations. I'll keep messing with them and improving them here and there. But it's pretty much done. 

Next up is maps. I want to add some more detail and what not. That shouldn't take tooo long but I've been awful at estimating deadlines.

After that comes redoing the sfx for the actual scenes. I'll probably buy He...

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Two Months later

Sounds like a bad romcom movie tbh

Hi. Hello. Greetings. 

I decided to take a short break this past couple of weeks, mostly this one. Between work and the holidays I wasn't going to get much done anyways.

I'll keep this one brief. Next year is going to be big. I'm positive about it. Thank you everyone for your support. 

And with that I wish you all a fantastic ...

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Statues Devlog 6

Not a ton of free time this week but I managed to get some progress done. 

Next week I'll probably share the game statistics after the browser release. It ended up being a fantastic time investment. 

And with that, I'll be back next week.

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Statues Devlog 5

Toilet update!

Everyone get excited for the toilet update!

...

Not super exciting I know. I worked on the animations some more this week but felt like taking a break from that. So I worked on this instead. Something that I've been putting off for a while. So it's nice to have it mostly finished.

Next week is going to be extra busy, I gotta do some end of the year paperwo...

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Statues Devlog 4

Hi.

In this weeks update we got: more animations WIPs.

Other than that, I've been working on some behind the scenes stuff.  I got a rough mock up of the how the gallery is going to work, and some other eventing related things that I think will make the game way cooler.

Also I've been adding some smaller details to the map. Improving the cliffs on the outside and adding so...

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Itch release post-mortem

It's been almost a whole month since the initial release. So I wanted to do something a little different for this weeks update. Not just to give you guys some insight but also for me, to smooth out my thoughts on this game dev thing. Technically I am now officially a game developer. Wow.

Post mortem sounds really grim though. So let's call this a "lessons learned and what I'd have done di...

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Statues 0.8.1 The browser update

Huhhh wee... That took way longer than expected.

Changing just the garden map from parallax(static image) to the tile system was a pain. But it's done and I think it looks alright.

I've added the browser version to itch and released the 0.8.1 on itch as well.

This update has the new animations for The big ones and some small changes to the dialog of those scenes. If you want t...

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Statues Devlog 3

Heyo!

This was a very busy week so I couldn't work on the game as much as I'd like. 

Still I did managed to make a little progress.

Next week should be the browser release, almost guaranteed.

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Statues Devlog 2

Alrighty another week down. 

There's not a whole lot to report. I've just been working on the animations.

The 1st two are almost finished, and the other two are very roughs ones.

I should be done with these around the end of the month or early December.

For the inmidiate plans: I want to do the browser/newgrounds release probably next week or the one after. Once I'm...

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Statues Devlog 1

Before we begin I'd like to extend my thanks to everyone that took a liking to my little weird idea. I wasn't expecting this much support. I figured that I was making a hyper niche game that only a few people would enjoy. So thanks for joining the ride.

As for the gifs, 1st one is the 2 frame currently in-game, 2nd one is 8 frames, 3rd one is 16 frames. Some scenes will be easier to make ...

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