There's a drag strip in Iowa, I extended it significantly into a full on race complex, incorporating the drag strip into the main layout of the track, becoming the start/finish straight, so this is a fictional track based in reality.
I hope you enjoy it :)
2020-08-21 11:05:03 +0000 UTC
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Early version Willow Springs - Streets of willow. I used the recently release mesh from GT:Sport as reference, but the entire track is scratch made, leading to an accurate circuit that is completely of my own doing.
Download link here -> https://drive.google.com/...
2020-08-14 14:58:13 +0000 UTC
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Hi everyone, Thanks again for all of your support! the group has got quite a lot of new members recently which has been a nice suprsie. I think it's about time I did some 'market research' to make sure everyone is getting the quality content they deserve.
As the range of features I can add to tracks increases I need to know what to prioritize.
As you may know, instead of just a ...
2020-08-03 15:28:56 +0000 UTC
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First Draft of Thunderhill, this is the 5 mile version.
Further updates will split this into its 5, 3 and 2mile variants.
The AI is a bit dodgy on the start of the race, but after the start they are fine, this will of course be fixed going forward.
Enjoy! The track is attached to this post :D
2020-08-01 18:41:00 +0000 UTC
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As a side project I decided to see if Lava could be added to the game, just out of curiosity.
The end result then stemmed into a fully blown race track!
Set in Middle-Earth race around Mount Doom, And the black gates of Mordor, all while under the watchful eye of Sauron.
I have also released an early version of Chuckwalla Valley today, in a separate post, as I am w...
2020-07-25 14:33:29 +0000 UTC
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This is a first draft release - lots of camber changes to be made, some of the elevation is off etc.
Will be the same sort of quality as my version of Willow Springs when it's done.
Chuckwalla Valley Raceway was built in 2010 and is considered by many to be Southern California's Premier road course. Situated on over 1,000 acres, the 17 turn, 2.68 mile track was designed t...
2020-07-25 14:27:51 +0000 UTC
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In an effort to test out the new style of trees i've been working on I though it would be appropriate to make something with a helluva lot of trees in it, So this first draft of a circuit is based in a rain-forest clearing. We've also got animated waterfalls... which need some work, but hey it's a new concept!
As there are loads of trees, i'd appreciate any feedback on performance, to see...
2020-07-18 17:21:59 +0000 UTC
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I've been working on Red Mountain the last few days, There's now AI and 40 grid slots so you can race on it.
Scenery has been updates, includes grassfx from Mike08.
Still to do, Kerbs and Off-track areas need to be names properly to have the desired physics.
Textures and billboards etc are not final either.
Enjoy :)
Google Driv...
2020-07-14 13:07:58 +0000 UTC
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This track now includes the 'Costal' layout of the track.
Improvements include:
New Grass config.
New Textures for lots of things.
Track accuracy changes, elevation etc.
New, more accurate: Pit Building, Pit Wall.
Also includes wet variations for both layouts, aswell as increased AI numbers.
Google Link -> 2020-07-09 19:39:40 +0000 UTC
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https://drive.google.com/file/d/1CAfh0prx803vWcGxqyd64p6_08_NXP7h/view?usp=sharing
Significant graphics update to Willow Springs, thanks to Mike08 for some of the new textures and grass, Masscot for the Balloons. This will be up on Race Departme...
2020-07-07 08:01:34 +0000 UTC
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This track started life a few days ago as an experiment with the smoke effects on CSP which I hope to bring into a lot of my tracks in the future, be it for rowdy fans with flares in a grand stand or a food van pumping steam into the air, there are plenty of uses for it.
Here the track features a permanently wet surface, to add spray to the same environment as the smoke, as well as ...
2020-07-03 20:49:52 +0000 UTC
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Hi Everyone, calling this one somewhat done now - please test it out and let me know what you think :)
This update includes all variations in the same folder, so you can delete the RX folder if you like.
Includes
- Weather variations
- Night Lights
- VAO patch
- Replay Cameras (thanks to Safi Hellie)
- Updated GrassFX (tha...
2020-07-01 17:07:24 +0000 UTC
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2020-06-30 20:14:19 +0000 UTC
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Hey everybody - your track for this weekend is an update to Croce Dei Colodri.
Since the initial release earlier in the week I have made a lot of changes
Next week I will be focusing on getting Mallory Park finished.
Google Drive Link for Croce Dei Colodri.
2020-06-27 11:52:08 +0000 UTC
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This is another fictional circuit - this is the first published draft so as such there are a few bugs etc, the AI like to crash on T1 and there is a glitchy wall that is part invisble in the middle of the track on the large banked corner.
Google Drive Link:
2020-06-24 21:21:50 +0000 UTC
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Hey everyone, this is the firs release of the RX layout of Mallory Park, The whole Mallory complex is very close to being finished now. At the moment you'll need to install this as it's own track, but the final release will contain all 4 layouts in the same circuit folder.
Google Drive Link ->
2020-06-23 08:16:46 +0000 UTC
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Over the weekend I've been busy adding loads of detail to Mallory Park, I have made all of the buildings, added spectators, track racing lines etc. I've also added all of the scenery necessary for a rallycross version of the circuit too.
The download for the RX version will be out tomorrow. I just need to create the pit positions and then do a VAO patch.
I've finalized the p...
2020-06-22 19:18:58 +0000 UTC
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Hi everyone, I hope you're all safe and well.
The track for this weekend is Kuwait Motor Town. It's still very early in development there are lots of glitches in the terrain etc.
I've taken on board a lot of feedback and decided to move doing AI earlier in my workflow, as this means that although the track isn't at all near finished you can still have a race o...
2020-06-20 14:20:11 +0000 UTC
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What if the Nuburgring and Bathurst had a baby? but it was raised at Mt. Akina???? - Dunsdale that's what!
This is the 'sequel' to Cathedral Rocks, as it's a fantasy circuit that doesn't exist in real life.
This latest update adds a lot more scenery, some Kerbs, animated water, some track layout changes and some experimental trackside 'branding' i'd appreciate everyone's...
2020-06-18 21:12:06 +0000 UTC
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*Update* - Fixed broken link to Mallory Park
https://drive.google.com/file/d/1Fi-yS-cSQ4e628H1LqYUe_b6gKNIvt6E/view?usp=sharing
Accidentally had it set to private. Apologies!
-Tyrone
2020-06-17 20:10:04 +0000 UTC
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*Update* - Fixed broken link to Mallory Park
https://drive.google.com/file/d/1Fi-yS-cSQ4e628H1LqYUe_b6gKNIvt6E/view?usp=sharing
Flattened out a lot of the horrible bumps, fixed the lake, more kerbs
it's now in a posit...
2020-06-17 18:37:28 +0000 UTC
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This track is too large for the 200mb patreon limit.
Google drive Link ->
https://drive.google.com/file/d/1cdEEkD6wUGfQp8y9_qAVw6W9JeeT-jXX/view?usp=sharing
Added:
some track-side scenery...
2020-06-16 21:12:58 +0000 UTC
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Google Drive Link -> https://drive.google.com/file/d/1iXM7ar6plFCIL0iucZqIza6yRnTcC-H5/view?usp=sharing
Hey everybody, I want to say thank you so much for the support, it's been overwhelming to have grown such an audience in one day - here's a little thank you.
2020-06-15 17:52:53 +0000 UTC
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This is a scratchbuild of Rome from Gran Turismo 6, terrain and most land marks are in place. Needs work on other scenery objects.
https://drive.google.com/file/d/1Q2TuZ5hF1ODClX7V5kog22CwXt9Wo1nm/view?usp=sharing
2020-06-14 10:05:06 +0000 UTC
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2020-06-14 09:55:49 +0000 UTC
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This was an experiment to create more dynamic environments, a trainline runs alongside the start / finish straight.
2020-06-14 09:42:59 +0000 UTC
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2020-06-14 09:30:08 +0000 UTC
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2020-06-14 09:26:58 +0000 UTC
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An extension to the Seattle Circuit, and a nerf of the 'jumps' to try and make a track more suitable for Formula 1 Cars.
Google Drive Link -> https://drive.google.com/file/d/1KXUEN5uYUqYkjKLAaY6TK4mZR1GAyTWv/view?usp=sharing
2020-06-14 09:13:48 +0000 UTC
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Very close to done on this one - track layout is all but finalised, a few tweaks and AI to go.
2020-06-13 22:21:40 +0000 UTC
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