Hi,
Just a quick update to ORP, it now includes night lighting, and a representation of Mt Hood off in the distance of the track.
https://drive.google.com/file/d/16O98qnJf8oN2GP0IaWAnhtV67ck_uNlq/view?usp=sharing
The revised track lighting sh...
2021-11-22 12:28:23 +0000 UTC
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LIST OF ALL TRACKS CAN BE FOUND HERE:
https://docs.google.com/spreadsheets/d/1gD5G2Uy2oMkgAfeAgAbotpuQ6HexltpLytEnkNvoZkI/edit?usp=sharing
Hi Everyone, if you're a long time subscriber and don't have any issues with my tracks then...
2021-11-02 19:10:01 +0000 UTC
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This is a circuit that is currently under construction in real life - so there may well be inaccuracies to the finished track, however I aim to do another revision of this circuit when there are actually on-board videos of real cars driving the track so I can gather better references. For now this is made up from the promotional materials, renders and plans of the track. So hopefully it's not t...
2021-10-29 14:40:37 +0000 UTC
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Version 2 of Sebring 1960's, this track is still in the process of getting the track mesh, and circuit layout correct - which is proving to be quite the task!
Download -> https://drive.google.com/file/d/1lnSVKOVa3f9r7IBc2gYbrnl3NkpN_E5n/view?usp=sharing
2021-10-29 14:31:05 +0000 UTC
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Hello Everybody, Here we go Thunderhill time :)
Another long list of changes here.
But first the download! -> https://drive.google.com/file/d/1qZ8OC0jH-wttYrmF6Vvxz-dApRiT3baT/view?usp=sharing
There has bee...
2021-10-23 15:17:21 +0000 UTC
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Here it is, V1 of Spring Mountain.
There is no AI yet. But you can set lap times on the Mansell and East layouts.
Download -> https://drive.google.com/file/d/1QyjHdOHfr19hliFibTjVs-MlLWMi7eBb/view?usp=sharing
More layouts will come in futu...
2021-10-03 11:40:20 +0000 UTC
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Hi Everyone,
Just a quick update on the progress with Spring Mountain. Sadly, not quite ready for a download link – but definitely close! I expect to have it ready in a week or so. Then while that’s being tested, I will continue with the Sebring changes and have that ready shortly after.
When I’m doing small changes / tweaks to a track that is mostly made, it is a lot easier t...
2021-09-26 19:58:14 +0000 UTC
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Hi Everyone.
On the spring mountain website they list loads of layouts for the tracks. For all of these to be included in the first release is a bit too much of an undertaking, especially when they might need to be changed etc as the track model evolves with your feedback.
If I did on...
2021-09-20 09:17:27 +0000 UTC
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Hi everybody!
It’s been a bit of a wait coming but here is v3 of Oregon Raceway Park.
https://drive.google.com/file/d/1wa19NDLOtgT3fBCJogNlQ6Gj9sJzmcOS/view?usp=sharing
It includes more track-side details in the paddock area
Track mesh fixes ...
2021-09-07 19:46:38 +0000 UTC
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Happy weekend everyone.
This week I have a small but substantial update to thunderhill. Changelog is below.
I want to get thee track surface 100% right before spending the time doing the AI for all of the layouts. So the AI in version 7 is the same as it was in previous releases.
Remember if you dont yet have the PerPixelMultimap shader you will need to download an...
2021-08-14 11:16:17 +0000 UTC
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Hi Everyone,
https://drive.google.com/file/d/1ObiL3t1X8fnEYtYS9rIvYVg_vN-3_8vK/view?usp=sharing
It’s been a busy few weeks for me so I apologize for the lack of content, I’ve managed to get Sebring to a place where it is playable – but there ...
2021-08-08 12:05:22 +0000 UTC
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Oregon Raceway Park Updates.
https://drive.google.com/file/d/1p8CxCsHOQj9jn_2MFtN9_lz-evMRUEhp/view?usp=sharing
Tweaks to track mesh for accuracy.
Optimisations (for better fps)
Texture changes for the ground etc.
Additional Foliage where it was n...
2021-07-22 18:58:47 +0000 UTC
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https://drive.google.com/file/d/1NlWlRQOCptxxbx1izyBZMUzn6S_BJ03U/view?usp=sharing
Hey everyone,
Just a quick fox for Anglesey - should fix the pit issues, the 99% CPU occupancy and the random cones on the coastal layout.
Please delete the existing f...
2021-07-16 10:04:01 +0000 UTC
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Hey all,
Seattle is taking me a fair bit longer to complete than anticipated so I’ve decided to release it as it is for now. There’s still a lot of work to be done on things like the lights at night – there’s some texture glitches etc as well. But one thing I’m really interested in is how well this performs on other people’s PCs. As the original version of Seattle that I ma...
2021-07-09 10:26:15 +0000 UTC
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Hi All,
I've taken the last couple of days to apply some of the lessons I've learned overhauling the Seattle Circuit, to Anglesey. Seattle will be out soon, it's just a lot more complex with all of the buildings etc.
Here we now have all 4 versions, all running AI.
Updated graphics, better performance.
The track mesh has been modified slightly to be more true to life,...
2021-07-02 19:37:08 +0000 UTC
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Thunderhill V6 is finally here, a lot of work has gone into this, and the changelog is massive. Once again thank you so much for everybody that has given feedback and captured images, done videos all sorts of things, your help really makes the difference!
Download link here.
2021-06-19 11:30:12 +0000 UTC
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Hi everyone,
As promised here is v1 of Oregon Raceway Park, it's a super fun track to drive, it's currently set up with two layouts, clockwise and anti-clockwise, what are people preferences for the shorter layouts? As it's V1 expect some issues, for example I've just spotted a floating break marker, and powerline cable.
2021-06-09 15:50:33 +0000 UTC
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A quick update on this one, as I received some feedback on the track layout recently so have done some fixes. This is still a fair way from being finished so don't judge too harshly!
Added several buildings, trees, barriers, signs etc.
Re profiled the last corner and start finish to fix large bumps that aren't as obvious in real life.
2021-05-29 13:57:09 +0000 UTC
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Hi Everyone, back again with another significant update to Thunderhill today.
Some quite exiting features in here, the track now fully supports the CSP night features. With the newly added Paddock Tower using the light system to come alive at night.
If this version doesn't load you will need an additional shader. This allows for certain parts of certain textures to em...
2021-05-25 17:26:16 +0000 UTC
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Hi Everyone, first of all the final version of Toronto is available now on Race Department.
It's the same as the last version published on here, just with a few additional bumps in the final sector of the track.
https://www.racedepartment.com/downloads/toronto-in...
2021-05-09 12:25:57 +0000 UTC
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Thanks to the feedback again from everybody here I belive this one is ready to go, here is the final preview (bar any additional changes)
https://drive.google.com/file/d/10dw6PjC-jg1yfrSP8uba9j4QvJSPgNAG/view?usp=sharing
Relatively small changes,
A...
2021-04-27 20:29:07 +0000 UTC
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Here's a new track that's being done as part of a commission. The client has allowed this track to be shared on my Patreon feed, so you will get the finished version too, however it is undecided as to whether it will get a public release.
https://drive.google.com/fi...
2021-04-27 20:28:49 +0000 UTC
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April 2021 update
Here’s an update to my current ongoing projects to keep you all in the loop. First batch of pictures in this update show Thunderhill. Then there's a few shots of some of the other projects i'm working on.
Thunderhill:
First of all, thanks again for all of the feedback on this one, the last update seemed to be pretty popular and i've t...
2021-04-18 10:58:12 +0000 UTC
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https://www.racedepartment.com/downloads/curborough-sprint-course.41469/
Just a quick update to let you all know that the finished version of Curborough Sprint Course has been uploaded to Race Department.
Not much has changed from the version I posted on here, just the...
2021-04-08 15:54:27 +0000 UTC
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Download Link -> https://drive.google.com/file/d/1mh5YVM__2DNunnZqmvaRkWmLhBHJFjfC/view?usp=sharing
Hey guys, a new update for Toronto. I think this one is almost there!
- Significant text updates for asphalt
- More trackside...
2021-04-03 19:59:22 +0000 UTC
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I'll put the download link at the top as I get the sense a lot of you are eager for this one!
https://drive.google.com/file/d/1lU7wGENK27JSC8EFYIfTTDp_-5n2qZFw/view?usp=sharing
So with this update the west course has been improved to the standard of the east co...
2021-03-30 11:30:30 +0000 UTC
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Hey, about time this got sent out to you guys, sorry for the delay, it's been a bit more hard work than I anticipated to get my head around the LIDAR models.
Anyway, here we go, this version of Thunderhill builds on the previous release, except the track mesh has been refined in key areas to make it more accurate to the lidar data. You can see in the image (highlighted ...
2021-03-24 21:09:42 +0000 UTC
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Hi Guys, as a side project I wanted to be the first person to build the newly announced Jeddah Street Circuit - I took the day off work to try and manage to build the whole track in a day... so yes it's rushed, and therefore I don't deem it worthy of being part of my main content on here, it was more of a PR exercise really, to be the first to get it done y'know?
You can download it her...
2021-03-18 18:25:55 +0000 UTC
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Hi Guys,
Here is a side project i've been working on - It was a specific request from somebody but they have agreed for it to be shared with everyone on my Patreon page.
Curborough Sprint Course is near Lichfield in Staffordshire and is one of the most popular Motorsport Venues in the UK. It's featured quite heavily in the Car Throttle YouTube channel.
There are even...
2021-03-09 20:30:56 +0000 UTC
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Hey Everyone,
A quick update to Wild Horse to get it ready for release.
Only slight modifications, fixed a few graphics bugs, added lights for nighttime / evening driving.
I'll make this public in a few days, but as usual all of my supporters get it first. So please try it out and I hope you enjoy it.
2021-03-09 20:15:05 +0000 UTC
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