Now live over on Race Department.
https://www.racedepartment.com/downloads/anglesey-circuit.9100/
This is a graphics overhaul (yes again!) for anglesey. There are all versions / layouts of the track playable.
Some slight optimisations, should improve FPS.
Rep...
2022-09-06 10:29:12 +0000 UTC
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This is the track that won the recent poll to get finished. Out of the three, it seemed to also generate the most discussion, about becoming a historic track as it had that sort of vibe.
This is a fictional circuit, based on real terrain. It's setting is Boston Hill Open Space, Silver City, New Mexico, USA.
So, after a bit of a face-lift, and de-modernization, we have a 1966...
2022-08-28 17:17:36 +0000 UTC
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Hey all,
I hope we've all been having a good weekend.
Welcome to all of the new subscribers who have joined up after seeing the release of Sebring 1966! It's good to have you onboard for the track-creation journey.
Just to let existing subscribers know, the final version of Sebring has been released over on RaceDepartment. There's a few new changes to the...
2022-08-21 21:56:17 +0000 UTC
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Here we go! Over a year in development!!!
About ready to call this finished.
Some slight changes over the version from last week.
There's a flying helicopter now! Some extra crowds, slight adjustment to the 'big bend'. Small detail additions here and there. a few texture changes, grass placement... small things like that.
I've even done some replay cameras!
2022-08-15 18:36:18 +0000 UTC
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Hey all,
Super close with Sebring now, unless there is any glaring errors I have yet to spot, this is the model that will be released.
The AI is a bit dodgy through the esses (after the MG bridge) but Mack has kindly offered to drive a better lap than I can to make some more competitive AI opponents.
So apart from the AI, if this isn't a release candidate, it's as close as ...
2022-08-11 19:55:19 +0000 UTC
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Hi everyone,
I was hoping to get an update ready for Sebring for this weekend but have ran behind a little, so there's no download link today - but read on to find out what I've been up to!
Basically, we're at the 'polishing' stage. Adding the little details that really bring the track to life.
Some but not all of the changes are listed below. As you can see its a chunky...
2022-07-30 07:39:02 +0000 UTC
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Hi All,
A quick turnaround on Heartland has lead to V2 already!
I have fixed a few issues that I have caught myself, I did over 250 miles of testing over the weekend on it! So, some kerbs have been re positioned slightly, to make it look a bit neater, some textures have been changed. The white walls around the track now look a lot more realistic, stuff like that.
I have re...
2022-07-19 17:13:05 +0000 UTC
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Hi All,
Here’s a new one for you all,
Heartland Motorsport Park – Topeka.
As this is the first release of this track, some things might not look perfect. There is working AI – but as usual, they need a bit of work.
Track surface is made using LiDar data, so should be pretty accurate.
There’s no trackside replay cameras yet.
Enjoy!
2022-07-16 16:04:37 +0000 UTC
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Hi All,
New update for Area 27.
I was kindly supplied with GPS height data partway through making this update, I was keeping a log of all of the changes that were made, but in the end I had to change so much with the GPS data that it was pointless, as basically every bit of asphalt, and kerb has been re-done, so very little is even the same as V2 – there’s also new textures...
2022-07-05 16:12:12 +0000 UTC
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Hey,
A Biiiiiiiiiiig update for Thunderhill V10 is ready for everyone.
Just a quick note, the AI is untouched from the previous release, so if the layout didn’t support racing in v9 it still wont in v10 – however those that did support AI should have a bit more luck with them not crashing into the barriers on the pit straight now.
Download Link
<...
2022-06-27 17:40:14 +0000 UTC
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Hi, Hope you're all having a good weekend.
Another day, another post, just some quick updates to Area 27!
- Slight increase to camber at the very start of T1
- Flattened the entry into T4, then a slight change to the camber / elevation as you go from 4 to 5
- Slight elevation shift on the entry to 6
- Fixed track width on entry into ...
2022-06-18 15:54:27 +0000 UTC
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Final post for the day,
Buttonwillow is having another track built right next to the existing one.
It doesn’t have a name yet, so Buttonwillow Track #2 will have to do for now.
This is an early version based on ‘drive through’ videos of the construction site – so could very likely be wrong in some areas, however this will be updated in the future as more in...
2022-06-17 14:42:09 +0000 UTC
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Next up is Ozarks – This latest version has a fair few changes.
First of all, there is much better AI now so feel free to go for a race or two around this spectacular track. There is a replay camera as well, but i've borked it somehow - will fix for next release.
· Fixed the reflective surface on some of the kerbs, they should be a bit dimmer now, and not stand out as mu...
2022-06-17 14:33:39 +0000 UTC
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Time for a barrage of updates! First of all, the results of the “The tracks that never were… “ poll
With every so slightly over half of the votes – silver city has won so will be finished into a full track mod.
Second with 23 votes was Kinnerton, and finally last we had Toranello. This doesn’t mean they’ll never see any progress in the future – but Silver City wil...
2022-06-17 14:15:14 +0000 UTC
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Hi Everyone,
Hope you’ve all had a great week since the poll of the three tracks went out. I’ve decided, as it’s quite close between Kinnerton Farm, and Silver city to let it run for another week, just incase there’s any newcomers who have yet to cast a vote.
For more information about that see this post. 2022-06-07 15:46:13 +0000 UTC
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Hi Please be sure to read this post first, thanks!
https://www.patreon.com/posts/67132344
Here is the Poll. Please vote on your favourite of the three tracks from the post linked above.
Thanks again,
Ty
2022-05-31 14:24:18 +0000 UTC
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Hi everybody! Yesterday we hit 850 followers on Patreon, I just want to thank everyone for signing up and sticking around through my track making journeys. To celebrate here is a bit of a behind the scenes peek, and your chance to help pick a fictional track to be made!
As I mentioned in my Update to Sebring 66. I often experiment with new techniques, and ideas on fictional tracks. Usual...
2022-05-31 14:19:05 +0000 UTC
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Hi Everyone
Today I have a massive update on Sebring 1966 to share with you all. A massive thanks is needed for Rodger who has helped put together a load of references and has acted as a guide as I’ve tried to get the track as accurate to the time period as possible.
Download here -> 2022-05-23 18:49:58 +0000 UTC
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Download Link below
https://drive.google.com/file/d/1hCOtD-HsfeVsCMhf0O9dn99aScGJYkCL/view?usp=sharing
Hi Everyone,
Here’s Ozarks – In its current state it is perfect for practice and hotlaps, however there’s currently a glitch with the AI so they ...
2022-05-04 12:06:10 +0000 UTC
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Hey everyone,
Just incase you haven’t seen it yet – I’ve put out an early version of the 2023 Street track that’ll be in Las Vegas for the F1 season.
I’ve already got it up on Race Department as the publicity potential was too big to keep it locked away from everyone. For everyone who has joined upon discovering the Vegas track, Welcome! And I hope you enjoy all of m...
2022-04-11 16:34:01 +0000 UTC
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Hey everybody, I hope you’ve seen my previous post about Spring Mountain, if not go back a post and take a look, there’s some nice improvements on it that I’m very proud of.
This month has been a bit quiet on the Patreon front, but behind the scenes I’ve been setting up for a lot of upcoming content, that means work is still ongoing on Thunderhill (more on that shortly I promis...
2022-03-30 22:13:19 +0000 UTC
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Spring Mountain Updates!
Download:
https://drive.google.com/file/d/1u557S1i6q43khYEG5_n2g-HAmZxr29or/view?usp=sharing
Added some trees and buildings, but still a long way to go on them. I’m thinking of making a generic ‘estate’ b...
2022-03-30 22:02:27 +0000 UTC
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Hi Everyone,
A little later than planned, (we just got a new puppy and she's being a big distraction) - I'll leave a picture in the gallery at the end!)
Here's an update for Sebring 60's lots of new stuff going on. There's a list below, but it doesn't cover everything.
Download
2022-02-27 22:02:38 +0000 UTC
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Hi Everyone,
Just a quick update to let you know that I have made some changes to the already released Toronto Indycar Track.
https://www.racedepartment.com/downloads/toronto-indycar-exhibition-place-2021.42400/updates
Just a quick update to...
2022-02-13 11:55:38 +0000 UTC
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Hi everyone!
New release of COTNW today, It has a few graphical changes, some of the advertising boards have been removed, along with the slightly off looking 2D crows. The 3D spectators remain however. Entry to the pitlane has been made smoother. Slight material changes to some of the track-side buildings make for slightly better looking buidlings.
Overall nothing massive, ...
2022-01-31 20:28:42 +0000 UTC
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Thunderhill 27/01/2020
Hey everyone, An exciting update for Thunderhill today! Lots of fixes and slight changes which hopefully all push the track closer to opinion, but as usual I need your feedback to make sure the changes I have made are correct.
A quick reminder to any new Patrons, if the track doesn’t load for you, please read this post that details everyt...
2022-01-27 20:31:45 +0000 UTC
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Hi everybody,
First of all, Happy New Year!
I hope you have all had a wonderful Holiday time wherever you are in the world, and a big thank you all for your continued support. Welcome to all of the new people who have subscribed over the last few weeks, welcome to the club 😊
So, I’ve got a very substantial update for Sebring 60’s today. The target year of the track...
2022-01-01 16:04:09 +0000 UTC
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Hello Everybody,
Here is Version 2.0 of Circuit of the Northwest. Features are complete in terms of AI, Track layouts etc.
There are two variations, one with the chicane on the main straight.
Download https://drive.google.com/file/d/1Axlf0jMSf...
2021-12-16 20:58:22 +0000 UTC
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Hi Everyone,
As promised last weekend, here is the update to spring mountain. On the surface it doesn’t look like much, but there’s been lots of tweaks to the track surface, corner cambers, smoothing out of bumps, added kerbs where they were missing, it’s overall just a much much better representation of the real track.
That being said, the complexity of the track, and lengt...
2021-12-04 17:21:37 +0000 UTC
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Hi Everyone,
I was really hoping to get the update of spring mountain out to you this week to wrap up the month on Patreon. However due to recent events (Storm Arwen hitting the UK) I have spent the majority of the weekend and today doing essential repair work to all of the damage, especially the garden fence panels!
Needless to say, that took time away from Spring Mountain, ...
2021-11-29 20:06:50 +0000 UTC
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